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[runtimes] Apply skeleton.scaleX/scaleY to wind and gravity #2729
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davidetan
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…ing to upward gravity. See #2729.
Note that |
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PhysicsConstraint
are not currently consideringskeleton.scaleX
andskeleton.scaleY
wind and gravity duringupdate
.This line of code should be modified.
From:
or on variable-yDown platforms
To:
We don't need to do that here.
To test the effectivness of the fix, just run
cloud-pot
example withrain
animation and changeskeleton.scaleX
andskeleton.scaleY
to 0.5.The text was updated successfully, but these errors were encountered: