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[Brio v.0.4.4.6]
Right now, if "Import as Expression" is used, it more or less works but the head’s rotation is also carried over so for people that already have characters in a set pose, it’s a hassle returning the head to how it was before importing.
My expectation when pressing the button is that the face and face alone changes, and disabling “head” and importing with options just leads to visual spaghetti.
Just an idea for improving this as a potential workaround (not a programmer, so not sure how well this would work long term)
Preserve the rotation data for the head bone alone
Apply the pose file’s expression data
Apply preserved head bone rotation
This is just based off of me doing this process manually and seeing that it looks more or less ok.
Another related suggestion if this ends up being good enough to implement, maybe have a checkbox somewhere to disable step 3 (i.e. “Also import head rotation”) if people want import behavior to be like how it is currently.
The text was updated successfully, but these errors were encountered:
[Brio v.0.4.4.6]
Right now, if "Import as Expression" is used, it more or less works but the head’s rotation is also carried over so for people that already have characters in a set pose, it’s a hassle returning the head to how it was before importing.
My expectation when pressing the button is that the face and face alone changes, and disabling “head” and importing with options just leads to visual spaghetti.
Just an idea for improving this as a potential workaround (not a programmer, so not sure how well this would work long term)
This is just based off of me doing this process manually and seeing that it looks more or less ok.
Another related suggestion if this ends up being good enough to implement, maybe have a checkbox somewhere to disable step 3 (i.e. “Also import head rotation”) if people want import behavior to be like how it is currently.
The text was updated successfully, but these errors were encountered: