Releases: EvaisaDev/evaisa.mp
Releases · EvaisaDev/evaisa.mp
Noita Online - Beta 1.18.10 (build 372)
Features
- Added system for terrain sync (nsew by Dextercd)
- Updated LuaSteam
- Changed how delayed messages are handled, if messages use the unreliable system and are very delayed they will be dropped in order to prevent stacking networking lag.
- Improved the way mods are found.
- Added back debug symbols.
- Added back libzstd (not currently used by Noita Online)
Bugfixes
- Fixed issue where if gamemodes used GetGamemodeFilePath(), it wouldn't work if steam put the workshop folder in a different place, and the gamemode would fail to load.
- Fix bug where if a boolean was passed through the networking system, it would error if that boolean was false.
Noita Online - Release 1.18.8 (build 370)
- Add caching for new gamemode folder function which should improve performance and remove some issues.
Noita Online - Release 1.18.7 (build 369)
- Added system for getting the mod folder of the current enabled gamemode, whether it is steam workshop or not.
Noita Online - Release 1.18.6 (build 368)
- Added version.lua file
- Update steamapi bindings
- Better popups
Noita Online - Release 1.18.5 (build 367)
Install instructions
- Download the
evaisa.mp-x-x-x-xxx.zip
, and extract the contents in your Noita mods folder. - Make sure that the folder is named
evaisa.mp
and that there is no folder nested inside of it.- (Sometimes when you extract a zip it creates a duplicate folder around the contents,)
- When you open the
evaisa.mp
folder there should be a bunch of folders and ainit.lua
file inside, if thats the case you did it correctly. - When you enable Noita Online in game, make sure to enable unsafe mods or you will not be able to.
- You can find the toggle on the right side of the mod list.
Patch notes
Bugfixes
- Changed lfs.dir to fs.dir which should fix some cases where special characters in file names would break mods.
Noita Online - Release 1.18.4 (build 366)
Install instructions
- Download the
evaisa.mp-x-x-x-xxx.zip
, and extract the contents in your Noita mods folder. - Make sure that the folder is named
evaisa.mp
and that there is no folder nested inside of it.- (Sometimes when you extract a zip it creates a duplicate folder around the contents,)
- When you open the
evaisa.mp
folder there should be a bunch of folders and ainit.lua
file inside, if thats the case you did it correctly. - When you enable Noita Online in game, make sure to enable unsafe mods or you will not be able to.
- You can find the toggle on the right side of the mod list.
Patch notes
Features
- Redesigned a bunch of menus such as Lobby Settings.
- Added player blacklist system
- When banning a player you are now asked whether you want to blacklist them from future lobbies.
- There is not currently a UI for un-blacklisting, this will need to be done by removing the files in
%appdata%/../locallow/nolla_games_noita/save00/evaisa.mp_bans
- Added keybinds system
- Added mod setting: Streamer Mode
- disables profile pictures and usernames.
- Added mod setting: Hide Lobby Code
- Censors lobby code in the join menu.
- Added profile pictures to lobby menu.
- Added Streaming App Detection
- When an application such as OBS is detected, you will get a popup asking if you want to enable streamer mode.
- This behaviour can be disabled in mod settings.
- Added custom_lobby_string function for gamemodes, which allows them to display custom data in the lobby list.
- Added player join and leave message
Changes
- Removed gamemode name from lobby list, as you can only see lobbies of your enabled gamemode anyway.
- Game version mismatches are now checked with lobbies, you can no longer join a lobby that runs a different Noita version.
- Chat input now wraps by characters if there are no spaces to split by, this should fix some issues with languages such as Chinese not wrapping correctly
- Lobbies are no longer marked with (Version Mismatch) or (Missing Gamemode)
- Lobbies are no longer joinable when there is a version mismatch.
- When you cannot join a lobby it will now be prefixed with a [?], when hovered over this will give you info about the lobby.
- In the case of a version mismatch this includes Online Version and Gamemode Version
- In the case of missing required mods this includes the list of mods.
- Changed how restarting games is handled, should generally work more cleanly.
- Invite players button now opens steam overlay.
- Changed off-screen markers to render over UI elements.
Bugfixes
- Player markers are now colored properly based on player ID.
- Player markers no longer leak Gui handles, which should improve performance.
- Fixed error caused when failing to leave a lobby correctly.
- Fixed issue where typing "!!" in chat would crash the chat Gui
- Lobby settings should now be synced properly when people join a game late.
Noita Online - Beta 1.5.4 (build 302)
Online - 1.5.4 (build 302)
Bugfixes
- Updated NoitaPatcher to fix a crash caused by new Noita Beta branch update.
Noita Online - Beta 1.5.3 (build 301)
Noita Online - 1.5.3 (build 301)
Bugfixes
- Updated NoitaPatcher
- Pausing workaround system is fixed now, game will stay unpaused again in latest Noita Beta branch. (Thanks Dexter)
Changes
- Noita Online & gamemode versions are now tagged as builds.
Noita Online - Beta 1.52
- Temporarily disabled the system that prevents the game from pausing, as this was making the mod crash on the latest Noita Beta branch.
Noita Online - Beta 1.5b
- Fix issue where if the version check server ever goes down the mod just stops working, now if that happens the mod just stops checking if you are on a specific release.