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HMS Ads issue #411

Closed
zeeshan0022 opened this issue Apr 5, 2023 · 23 comments
Closed

HMS Ads issue #411

zeeshan0022 opened this issue Apr 5, 2023 · 23 comments
Labels
bug Something isn't working suggestion - request We can add to our roadmap timeout and closed A month passed after the solution was given.

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@zeeshan0022
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Hello Sir,
Ads not working in some project even test ads.. i tested all version of packages.. still no test ads..it first time that it happen

@alihan98ersoy
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Could you explain the problem in detail? And I wonder if I can get unfiltered logs from you?

@alihan98ersoy alihan98ersoy added the details requested Details requested for the issue label Apr 5, 2023
@zeeshan0022
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Sir im implementing ads in Unity from 1 year its first time when i integrate ads it not showing test ads...
I tried everything importing package again etc.but not working .
Log file attached

HiAdSDKLog.log

@alihan98ersoy alihan98ersoy reopened this Apr 7, 2023
@alihan98ersoy alihan98ersoy removed the details requested Details requested for the issue label Apr 7, 2023
@alihan98ersoy
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is Problem solved?

@alihan98ersoy alihan98ersoy added the details requested Details requested for the issue label Apr 7, 2023
@zeeshan0022
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zeeshan0022 commented Apr 7, 2023

YES BUT THE THING IS HMS NOT WORKING WHEN U SET MINIFY ENABLED.. it working without minify

@alihan98ersoy
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When Minify is enabled, gradle is having trouble with implementing SDKs. Some configurations are required for each SDK. You can refer the related links:
https://stackoverflow.com/a/66446442
https://developer.huawei.com/consumer/en/doc/development/HMSCore-Guides/publisher-service-integrating-sdk-0000001050066913#section1130172115310

We are suggesting to disable minify and proguard. If needed we can work on to find a solution.

@alihan98ersoy alihan98ersoy added waiting for confirmation The solution has been given and removed details requested Details requested for the issue labels Apr 7, 2023
@zeeshan0022
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Yes minify sometime mandatory You know sometime apk size get bigger..
Also i need 2 suggestion in the plugin
Add - > Androidx libraries
Add-> prime library instead of lite library

@zeeshan0022 zeeshan0022 reopened this Apr 7, 2023
@alihan98ersoy alihan98ersoy added suggestion - request We can add to our roadmap and removed waiting for confirmation The solution has been given labels Apr 7, 2023
@khalid04-mini
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i have a problem , everytime i add the hms asset in my project and i try to build it i got this error " gradle build failed . see the console for details"

@alihan98ersoy
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can you share the problem on the console with me?

@alihan98ersoy alihan98ersoy added the details requested Details requested for the issue label Aug 23, 2023
@khalid04-mini
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khalid04-mini commented Aug 23, 2023

Screenshot 2023-08-23 102533
Screenshot 2023-08-23 102431

when i remove the asset i can build it with no problem

@alihan98ersoy
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other one with "FAILURE: Build failed with an exception.

  • What went wrong: ..." and also which unity version and which plugin version are you using?

@khalid04-mini
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unity version : 2020.3.47f1
plugin version : v2.3.4 - Unity 2019/2020/2021

FAILURE: Build failed with an exception.

  • What went wrong:
    Could not determine the dependencies of task ':unityLibrary:HMSUnityModelingKit.plugin:compileReleaseAidl'.

Failed to install the following SDK components:
platforms;android-28 Android SDK Platform 28
build-tools;29.0.2 Android SDK Build-Tools 29.0.2
The SDK directory is not writable (C:\Program Files\Unity\Hub\Editor\2020.3.47f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK)

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

  • Get more help at https://help.gradle.org

BUILD FAILED in 19s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

@alihan98ersoy
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alihan98ersoy commented Aug 23, 2023

The problem is with the Android SDK. If you have Android Studio on your computer. In that case, you can choose its SDK folder as Unity's SDK folder or you can apply the solution I used, which is to run Unity HUB and Unity editor as Admin. But there is a risk in this solution, as Unity works with admin authority, third-party assets & libraries loaded into Unity will work with admin authority.

@khalid04-mini
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i have already tried the first solution but it s not working
Screenshot 2023-08-23 135427

@alihan98ersoy
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Same error? It can be a different error such as "Failed to install the following Android SDK packages as some licences have not been accepted".

Or maybe you can try to change the permission settings of the folder. image

If you don't have licenses folder you can refer to this. #367 (comment)

@alihan98ersoy alihan98ersoy added waiting for confirmation The solution has been given and removed details requested Details requested for the issue labels Aug 25, 2023
@oktaysrc
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oktaysrc commented Sep 2, 2023

I've been getting a gradle error that I can't solve for a long time. I integrated the HMS Plugin and edited the required manifest and gradle files as in this website " https://docs.unity.cn/cn/Packages-cn/[email protected]/manual/ ". But I still keep getting errors. My unity version is 2021.3.28f and my hms plugin version is v2.3.4

//************************************************************************************************************************

Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/6.1.1/userguide/command_line_interface.html#sec:command_line_warnings

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

a

FAILURE: Build completed with 2 failures.

1: Task failed with an exception.

  • Where:
    Build file 'C:\Users\TMS\Unity\CaozH\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build.gradle' line: 19

  • What went wrong:
    A problem occurred evaluating project ':launcher'.

Could not find method ndkPath() for arguments [] on extension 'android' of type com.android.build.gradle.internal.dsl.BaseAppModuleExtension.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
    ==============================================================================

2: Task failed with an exception.

  • What went wrong:
    A problem occurred configuring project ':launcher'.

compileSdkVersion is not specified.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
    ==============================================================================

  • Get more help at https://help.gradle.org

BUİLD FAILED in 844ms
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2021.3.28f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2021.3.28f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

Environment Variables:
RlsSvcPort = 22112
USERDOMAIN = TMS
ProgramFiles = C:\Program Files
TMP = C:\Users\TMS\AppData\Local\Temp
PROCESSOR_ARCHITECTURE = AMD64
PROCESSOR_REVISION = 9e0d
OS = Windows_NT
CHROME_CRASHPAD_PIPE_NAME = \.\pipe\crashpad_13076_VMDXVTUUZTNKHXKV
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 158 Stepping 13, GenuineIntel
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
USERPROFILE = C:\Users\TMS
JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2021.3.28f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
CommonProgramFiles = C:\Program Files\Common Files
DriverData = C:\Windows\System32\Drivers\DriverData
ComSpec = C:\WINDOWS\system32\cmd.exe
LAUNCH_DARKLY_CLIENT_TOKEN = 60a7e30fafc7e60e33446283
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules
PUBLIC = C:\Users\Public
SystemRoot = C:\WINDOWS
HEAP_CLIENT_TOKEN = 1717415662
NUMBER_OF_PROCESSORS = 16
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
DEBUG_ENV_VAR = UnityHub
ProgramW6432 = C:\Program Files
FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer
ACSetupSvcPort = 23210
Path = C:\Program Files\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0;C:\WINDOWS\System32\OpenSSH;C:\Program Files\Java\jdk-1.8;C:\Program Files\Java\jdk-1.8\bin;C:\Program Files\dotnet;C:\Program Files\Java\jdk-1.8;C:\Users\TMS\AppData\Local\Microsoft\WindowsApps;C:\Users\TMS\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\TMS.dotnet\tools
ACSvcPort = 17532
USERNAME = TMS
COMPUTERNAME = TMS
USERDOMAIN_ROAMINGPROFILE = TMS
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
SystemDrive = C:
ALLUSERSPROFILE = C:\ProgramData
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
HEAP_CLIENT_TOKEN_STAGING = 3786794399
FPS_BROWSER_USER_PROFILE_STRING = Default
windir = C:\WINDOWS
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
APPDATA = C:\Users\TMS\AppData\Roaming
OneDrive = C:\Users\TMS\OneDrive
PROCESSOR_LEVEL = 6
CommonProgramW6432 = C:\Program Files\Common Files
ProgramFiles(x86) = C:\Program Files (x86)
SESSIONNAME = Console
LOGONSERVER = \TMS
LOCALAPPDATA = C:\Users\TMS\AppData\Local
EFC_31640 = 1
HOMEPATH = \Users\TMS
LAUNCH_DARKLY_CLIENT_TOKEN_STAGING = 60a7e30fafc7e60e33446282
HOMEDRIVE = C:
TEMP = C:\Users\TMS\AppData\Local\Temp
ProgramData = C:\ProgramData
ORIGINAL_XDG_CURRENT_DESKTOP = undefined

stderr[

FAILURE: Build completed with 2 failures.

1: Task failed with an exception.

  • Where:
    Build file 'C:\Users\TMS\Unity\CaozH\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build.gradle' line: 19

  • What went wrong:
    A problem occurred evaluating project ':launcher'.

Could not find method ndkPath() for arguments [] on extension 'android' of type com.android.build.gradle.internal.dsl.BaseAppModuleExtension.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
    ==============================================================================

2: Task failed with an exception.

  • What went wrong:
    A problem occurred configuring project ':launcher'.

compileSdkVersion is not specified.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
    ==============================================================================

  • Get more help at https://help.gradle.org

BUİLD FAILED in 844ms
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[

Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/6.1.1/userguide/command_line_interface.html#sec:command_line_warnings
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <d83ba73ac31d4a53ad55e4e415283e5e>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action1[T] progress) (at :0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <308d48a21a3e462ba091bd758b25b1e6>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Build completed with a result of 'Failed' in 27 seconds (27104 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <308d48a21a3e462ba091bd758b25b1e6>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <308d48a21a3e462ba091bd758b25b1e6>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

//************************************************************************************************************************

@alihan98ersoy alihan98ersoy removed the waiting for confirmation The solution has been given label Sep 4, 2023
@alihan98ersoy alihan98ersoy added the investigating We are investigating the current problem label Sep 4, 2023
@alihan98ersoy
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Hi,
It seems there is a problem with buildgradle. You can apply this solution: https://stackoverflow.com/a/40503481

Also, I think you should delete the bee folder after applying the solution. (Users\TMS\Unity\CaozH\Library\Bee)

@Ls9257
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Ls9257 commented Sep 13, 2023

I encountered this error

FAILURE: Build failed with an exception.

  • Where:
    Build file 'E:\JiaPeng\Beta\Huawei\Temp\gradleOut\unityLibrary\HMSUnityModelingKit.plugin\build.gradle' line: 23

  • What went wrong:
    A problem occurred evaluating project ':unityLibrary:HMSUnityModelingKit.plugin'.

Could not find method buildFeatures() for arguments [build_7nnk2fofsv9vmirzmow85v8v4$_run_closure2$_closure5@4f411d0f] on object of type com.android.build.gradle.LibraryExtension.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

  • Get more help at https://help.gradle.org

BUILD FAILED in 695ms
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

@alihan98ersoy
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Hi, which Unity version are you using?

@Ls9257
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Ls9257 commented Sep 14, 2023

你好,请问你使用的是哪个Unity版本?

2020.2.6f1

@Ls9257
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Ls9257 commented Sep 14, 2023

My unity version is 2020.2.6f1 and my hms plugin version is v2.3.3
CommandInvokationFailure: Gradle build failed.
E:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "E:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.6.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

stderr[

FAILURE: Build failed with an exception.

  • Where:
    Build file 'E:\JiaPeng\Beta\Huawei\Temp\gradleOut\unityLibrary\HMSUnityModelingKit.plugin\build.gradle' line: 23

  • What went wrong:
    A problem occurred evaluating project ':unityLibrary:HMSUnityModelingKit.plugin'.

Could not find method buildFeatures() for arguments [build_7nnk2fofsv9vmirzmow85v8v4$_run_closure2$_closure5@18699378] on object of type com.android.build.gradle.LibraryExtension.

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

  • Get more help at https://help.gradle.org

BUILD FAILED in 8s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
Starting a Gradle Daemon, 1 busy and 2 incompatible and 2 stopped Daemons could not be reused, use --status for details

Configure project :launcher
WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.
It will be removed in a future version of the Android Gradle plugin, and will no longer allow you to disable R8.
--W- The variant: debug, Use the json file: E:\JiaPeng\Beta\Huawei\Temp\gradleOut\launcher\agconnect-services.json
--W- The variant: release, Use the json file: E:\JiaPeng\Beta\Huawei\Temp\gradleOut\launcher\agconnect-services.json
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1[T] progress) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <53eba1e5422a4c52b9cf57c0e90cf697>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <8c48e4bc2ff34638b69095cbb65e2e27>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

@alihan98ersoy
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Hi again,

It works in 2021 but I get the same error for Unity 2020. I will fix the problem with the new version.

@alihan98ersoy alihan98ersoy added bug Something isn't working and removed investigating We are investigating the current problem labels Sep 14, 2023
@Ls9257
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Ls9257 commented Sep 15, 2023

Hi again,

It works in 2021 but I get the same error for Unity 2020. I will fix the problem with the new version.

Thanks for your answer. I did not find this problem again by using HMs-union-plugin 2.2.5

@alihan98ersoy alihan98ersoy added the timeout and closed A month passed after the solution was given. label Jan 11, 2024
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Thank you for using our repository! We're glad we could help solve your issue. If you found our repository helpful, please consider giving us a star ⭐ on GitHub: https://github.com/EvilMindDevs/hms-unity-plugin

Your support helps us continue to improve our repository and provide valuable resources for others.

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