From 6d76c7683b1333a189108345e67bfbe3ce6c74c9 Mon Sep 17 00:00:00 2001 From: Basilisk3 <126026384+Basilisk3@users.noreply.github.com> Date: Thu, 30 Jan 2025 19:36:21 +0100 Subject: [PATCH] Preliminary changes for the Czar (#6551) Improve the performance of the currently underused Czar by increasing its survivability and improving the targeting of its flak cannons. Flaks also get a damage decrease to compensate the much better targeting. **CZAR: Experimental Aircraft Carrier (UAA0310):** - Intel - VisionRadius: 70 --> 100 - Defense - ShieldRechargeTime: 120 --> 100 - ShieldRegenRate: 180 --> 240 - Fizz Launcher 1 - Damage: 240 --> 140 - DPS: 960 --> 560 - FiringTolerance: 3 --> 10 - HeadingArcRange: 120 --> 90 - Fizz Launcher 2 - Damage: 240 --> 140 - DPS: 960 --> 560 - FiringTolerance: 1 --> 10 - HeadingArcRange: 120 --> 90 - PrefersPrimaryWeaponTarget: true --> false --- changelog/snippets/balance.6551.md | 19 +++++++++++++++++++ units/UAA0310/UAA0310_unit.bp | 15 +++++++-------- 2 files changed, 26 insertions(+), 8 deletions(-) create mode 100644 changelog/snippets/balance.6551.md diff --git a/changelog/snippets/balance.6551.md b/changelog/snippets/balance.6551.md new file mode 100644 index 0000000000..8a7f6d9cfd --- /dev/null +++ b/changelog/snippets/balance.6551.md @@ -0,0 +1,19 @@ +- (#6551) Improve the performance of the currently underused Czar by increasing its survivability and improving the targeting of its flak cannons. + + - CZAR: Experimental Aircraft Carrier (UAA0310): + - Intel + - VisionRadius: 70 --> 100 + - Defense + - ShieldRechargeTime: 120 --> 100 + - ShieldRegenRate: 180 --> 240 + - Fizz Launcher 1 + - Damage: 240 --> 140 + - DPS: 960 --> 560 + - FiringTolerance: 3 --> 10 + - HeadingArcRange: 120 --> 90 + - Fizz Launcher 2 + - Damage: 240 --> 140 + - DPS: 960 --> 560 + - FiringTolerance: 1 --> 10 + - HeadingArcRange: 120 --> 90 + - PrefersPrimaryWeaponTarget: true --> false diff --git a/units/UAA0310/UAA0310_unit.bp b/units/UAA0310/UAA0310_unit.bp index 7c7d8b096d..0d258a2a47 100644 --- a/units/UAA0310/UAA0310_unit.bp +++ b/units/UAA0310/UAA0310_unit.bp @@ -96,8 +96,8 @@ UnitBlueprint{ RegenAssistMult = 60, ShieldEnergyDrainRechargeTime = 5, ShieldMaxHealth = 30000, - ShieldRechargeTime = 120, - ShieldRegenRate = 180, + ShieldRechargeTime = 100, + ShieldRegenRate = 240, ShieldRegenStartTime = 2, ShieldSize = 26, ShieldVerticalOffset = -1.25, @@ -179,7 +179,7 @@ UnitBlueprint{ Intel = { RadarRadius = 200, SonarRadius = 148, - VisionRadius = 70, + VisionRadius = 100, }, LifeBarHeight = 0.075, LifeBarOffset = 12, @@ -607,9 +607,9 @@ UnitBlueprint{ DisplayName = "Fizz Launcher", FireTargetLayerCapsTable = { Air = "Air|Land" }, FiringRandomness = 3, - FiringTolerance = 3, + FiringTolerance = 10, HeadingArcCenter = 270, - HeadingArcRange = 120, + HeadingArcRange = 90, Label = "AAFizz01", MaxRadius = 44, MuzzleSalvoDelay = 0, @@ -673,15 +673,14 @@ UnitBlueprint{ DisplayName = "Fizz Launcher", FireTargetLayerCapsTable = { Air = "Air|Land" }, FiringRandomness = 3, - FiringTolerance = 1, + FiringTolerance = 10, HeadingArcCenter = 90, - HeadingArcRange = 120, + HeadingArcRange = 90, Label = "AAFizz02", MaxRadius = 44, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 20, - PrefersPrimaryWeaponTarget = true, ProjectileId = "/projectiles/AAAFizz01/AAAFizz01_proj.bp", ProjectileLifetimeUsesMultiplier = 1.25, RackBones = {