From ef7bca27f1f9eb5d337d605e7ffc01bd654ca640 Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Sat, 18 Jan 2025 19:53:52 -0800 Subject: [PATCH 1/3] Delete other.6458.md --- changelog/snippets/sections/other.6458.md | 1 - 1 file changed, 1 deletion(-) delete mode 100644 changelog/snippets/sections/other.6458.md diff --git a/changelog/snippets/sections/other.6458.md b/changelog/snippets/sections/other.6458.md deleted file mode 100644 index 9dc52be74f6..00000000000 --- a/changelog/snippets/sections/other.6458.md +++ /dev/null @@ -1 +0,0 @@ -- (#6458) Annotate the damage data table passed from weapons to projectiles. From da26546d07b6dba1197ed56475d4c84cdd202216 Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Sat, 18 Jan 2025 19:58:44 -0800 Subject: [PATCH 2/3] Update 2024-11-29-3813.md --- docs/_posts/2024-11-29-3813.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/docs/_posts/2024-11-29-3813.md b/docs/_posts/2024-11-29-3813.md index 42c6655ecdd..bfc4f889397 100644 --- a/docs/_posts/2024-11-29-3813.md +++ b/docs/_posts/2024-11-29-3813.md @@ -264,6 +264,8 @@ As a result, all depth charges would also deflect up to 3 projectiles. Mostly ap - (#6450) Improve beam blueprint annotations with thorough descriptions of beam parameters. +- (#6458) Annotate the damage data table passed from weapons to projectiles. + - (#6451) Annotate emitter blueprint parameters with extensive descriptions. - (#6463) Remove the 'Kill all your units' hotkey and related functionality From 96b6a35dbb5b74d5bfa60beafd8a5b4a21aacdc7 Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Sat, 8 Feb 2025 13:09:23 -0800 Subject: [PATCH 3/3] Fix the misplaced snippet for #6547 --- changelog/fix.6547.md | 5 ----- docs/_posts/2024-11-29-3813.md | 5 +++++ 2 files changed, 5 insertions(+), 5 deletions(-) delete mode 100644 changelog/fix.6547.md diff --git a/changelog/fix.6547.md b/changelog/fix.6547.md deleted file mode 100644 index 54f82bd8bf7..00000000000 --- a/changelog/fix.6547.md +++ /dev/null @@ -1,5 +0,0 @@ -- (#6547) Fix an issue with the navigational mesh on unexplored maps - -The navigational mesh is used by AIs to understand the map. On unexplored maps the playable area is temporarily reduced to a very small fraction at the start of the map. This confuses the navigational mesh. We now introduce a check that if the current playable area is too small to be playable then we simply ignore it. - -This should only trigger on unexplored maps. diff --git a/docs/_posts/2024-11-29-3813.md b/docs/_posts/2024-11-29-3813.md index bfc4f889397..980e5be2469 100644 --- a/docs/_posts/2024-11-29-3813.md +++ b/docs/_posts/2024-11-29-3813.md @@ -232,6 +232,11 @@ As a result, all depth charges would also deflect up to 3 projectiles. Mostly ap Previously, silos would basically stop loading at all, even if you stalled resources just a little. Now they will load proportionally slower, like all other construction does too. +- (#6547) Fix an issue with the navigational mesh on unexplored maps + +The navigational mesh is used by AIs to understand the map. On unexplored maps the playable area is temporarily reduced to a very small fraction at the start of the map. This confuses the navigational mesh. We now introduce a check that if the current playable area is too small to be playable then we simply ignore it. + +This should only trigger on unexplored maps. ## Other changes