From 4b80c684a38921cc7315056ef88e6f991faca0c6 Mon Sep 17 00:00:00 2001 From: Fendi Date: Thu, 9 May 2024 21:34:55 +0300 Subject: [PATCH] update changelog so far for 0.11.1 --- CHANGES.md | 49 +++++++++++++++++++++++++++++++++++++++++++++++++ info.json | 2 +- 2 files changed, 50 insertions(+), 1 deletion(-) diff --git a/CHANGES.md b/CHANGES.md index 6c0fc7a9..f176045a 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -1,3 +1,52 @@ +# Version 0.11.1 BETA - EXPERIMENTAL + +## Summary + +## Info +- The second part of the refactoring into modules was completed. Another pass may be done later. + * Files with multiple modules in them were split so that every module has one file and vice versa. + * Any Lua module being referenced within its own file is now called "mod" for brevity and simplicity. + * All Lua modules related to the runtime stage were moved to a "scripts" folder, matching modding conventions. + * Cleaned up several todo comments. + +- Started using the GitHub Issues system to track all issues and some feature requests. The Discord channels will still be open for use but the goal is to log everything on GitHub. + +- Moved to using StyLua to standardize code formatting. It needs to be run after you finish making changes. GitHUb actions were added so that every commit is now checked for StyLua compliance. + +- A new menu system and other code infrastructure is being designed by @ahicks. It is being tested right now for circuit networks code and may be applied to the rest of the codebase later so that more flexible and useful menu designs can be supported later on. + +## Features +- The rail builder now supports adding left forks and right forks, giving a total of 4 possible forks. + +## Changes +- Items in hand can now have their logistic requests edited while the trash menu is open. + * You can now also check the request info for an item in a slot of the trash inventory, but you need to take it in hand to edit its requests. This is good because editing the requests for an item might have it automatically flushed out of the trash inventory without warning. + +- Closing the fast travel menu no longer returns the cursor to the player, and the cursor being jumped to a point when it is selected is now stated openly. + +- Improved integration for the mod Kruise Kontrol, by Klonan. + * KK actions will now be possible while in telestep mode. + * Pressing any walking key will no longer cancal KK actions because this was not working correctly. You must press "ENTER" to cancel actions. + +## Bugfixes +- Fixed a locale error about teleporting the cursor. + +- Fixed lab module slots being incorrectly labeled as reserved for science packs. + +- Fixed an issue with the handling of the undocumented direction number 8, which represents "here". It is read out as an empty string. + +- Fixed a crash due to loading a cursor bookmark before having set any. + +- Fixed a crash when using area mining to clear rail objects including signals. + +- Fixed footstep sounds being wrongly played while navigating through menus. + +- Fixed a bug that was placing the mouse pointer incorrectly while in remote view and interfering with Kruise Kontrol. + +- Fixed a crash that occurs while rotating buildings. + +- Re-fixed the playing of multiple mining sounds while mining a resource. + # Version 0.11.0 BETA - EXPERIMENTAL Released preview 0.11.0e1 on April 27th, 2024. diff --git a/info.json b/info.json index 0c039bca..85dbfd88 100644 --- a/info.json +++ b/info.json @@ -1,6 +1,6 @@ { "name": "FactorioAccess", - "version": "0.11.0", + "version": "0.11.1", "title": "Factorio Access Mod", "author": "Crimso, SirFendi, Gweneph", "homepage": "https://github.com/Factorio-Access/FactorioAccess",