From 49ef1c225dd2b33024bc9372896a599ef5871630 Mon Sep 17 00:00:00 2001 From: beholderface Date: Sat, 8 Feb 2025 12:59:27 -0500 Subject: [PATCH] Stop fake players from bloodcasting --- .../hexcasting/api/casting/eval/env/PlayerBasedCastEnv.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Common/src/main/java/at/petrak/hexcasting/api/casting/eval/env/PlayerBasedCastEnv.java b/Common/src/main/java/at/petrak/hexcasting/api/casting/eval/env/PlayerBasedCastEnv.java index 750a48fa2..edf64f2cb 100644 --- a/Common/src/main/java/at/petrak/hexcasting/api/casting/eval/env/PlayerBasedCastEnv.java +++ b/Common/src/main/java/at/petrak/hexcasting/api/casting/eval/env/PlayerBasedCastEnv.java @@ -175,6 +175,10 @@ protected long extractMediaFromInventory(long costLeft, boolean allowOvercast, b } protected boolean canOvercast() { + //bad deployer, no more infinite bloodcasting for you + if (this.caster.getClass() != ServerPlayer.class){ + return false; + } var adv = this.world.getServer().getAdvancements().getAdvancement(modLoc("y_u_no_cast_angy")); var advs = this.caster.getAdvancements(); return advs.getOrStartProgress(adv).isDone();