diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index d2b573711051..352f0718ef2f 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -122,7 +122,6 @@ name = "pig mask" desc = "A rubber pig mask with a built-in voice modulator." icon_state = "pig" - item_state = "pig" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR clothing_flags = VOICEBOX_TOGGLABLE w_class = WEIGHT_CLASS_SMALL @@ -148,7 +147,6 @@ name = "frog mask" desc = "An ancient mask carved in the shape of a frog.
Sanity is like gravity, all it needs is a push." icon_state = "frog" - item_state = "frog" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR w_class = WEIGHT_CLASS_SMALL clothing_flags = VOICEBOX_TOGGLABLE @@ -170,7 +168,6 @@ /obj/item/clothing/mask/cowmask name = "cow mask" icon_state = "cowmask" - item_state = "cowmask" clothing_flags = VOICEBOX_TOGGLABLE flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR w_class = WEIGHT_CLASS_SMALL @@ -195,7 +192,6 @@ name = "horse head mask" desc = "A mask made of soft vinyl and latex, representing the head of a horse." icon_state = "horsehead" - item_state = "horsehead" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDEEYES|HIDEEARS w_class = WEIGHT_CLASS_SMALL clothing_flags = VOICEBOX_TOGGLABLE @@ -219,7 +215,6 @@ name = "rat mask" desc = "A mask made of soft vinyl and latex, representing the head of a rat." icon_state = "rat" - item_state = "rat" flags_inv = HIDEFACE flags_cover = MASKCOVERSMOUTH @@ -227,43 +222,36 @@ name = "fox mask" desc = "A mask made of soft vinyl and latex, representing the head of a fox." icon_state = "fox" - item_state = "fox" /obj/item/clothing/mask/rat/bee name = "bee mask" desc = "A mask made of soft vinyl and latex, representing the head of a bee." icon_state = "bee" - item_state = "bee" /obj/item/clothing/mask/rat/bear name = "bear mask" desc = "A mask made of soft vinyl and latex, representing the head of a bear." icon_state = "bear" - item_state = "bear" /obj/item/clothing/mask/rat/bat name = "bat mask" desc = "A mask made of soft vinyl and latex, representing the head of a bat." icon_state = "bat" - item_state = "bat" /obj/item/clothing/mask/rat/raven name = "raven mask" desc = "A mask made of soft vinyl and latex, representing the head of a raven." icon_state = "raven" - item_state = "raven" /obj/item/clothing/mask/rat/jackal name = "jackal mask" desc = "A mask made of soft vinyl and latex, representing the head of a jackal." icon_state = "jackal" - item_state = "jackal" /obj/item/clothing/mask/rat/tribal name = "tribal mask" desc = "A mask carved out of wood, detailed carefully by hand." icon_state = "bumba" - item_state = "bumba" /obj/item/clothing/mask/bandana name = "botany bandana" @@ -343,21 +331,18 @@ name = "mummy mask" desc = "Ancient bandages." icon_state = "mummy_mask" - item_state = "mummy_mask" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR /obj/item/clothing/mask/scarecrow name = "sack mask" desc = "A burlap sack with eyeholes." icon_state = "scarecrow_sack" - item_state = "scarecrow_sack" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR /obj/item/clothing/mask/gondola name = "gondola mask" desc = "Genuine gondola fur." icon_state = "gondola" - item_state = "gondola" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR w_class = WEIGHT_CLASS_SMALL modifies_speech = TRUE diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index aaf37d4c9556..8661a9588bc7 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -3,6 +3,7 @@ desc = "A basic energy-based gun." icon = 'icons/obj/guns/energy.dmi' icon_state = "laser" + item_state = "spur" muzzleflash_iconstate = "muzzle_flash_laser" muzzle_flash_color = COLOR_SOFT_RED diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index eff3d67b2df1..cdbe8e4c5f0e 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -3,7 +3,6 @@ desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal." icon_state = "laser" - item_state = "laser" w_class = WEIGHT_CLASS_NORMAL custom_materials = list(/datum/material/iron=2000) ammo_type = list(/obj/item/ammo_casing/energy/lasergun)