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Traits and Ancillaries Effects - List of valid options

Table Of Contents

Introduction

This is a list of all the existing effects you can assign to traits and ancillaries

List of valid traits and ancillaries

  • Command - base stat
  • Influence - base stat
  • Management - base stat
  • Subterfuge - base stat
  • Loyalty - base stat
  • TroopMorale - bonus to unit morale
  • MovementPoints - gives a bonus to movement points
  • Attack - gives a bonus to command when attacking
  • Defence - gives a bonus to command when defending
  • SiegeAttack - gives a bonus to command when attacking in a siege (applied on top of above)
  • SiegeDefence - gives a bonus to command when defending in a siege (applied on top of above)
  • Ambush - gives a bonus to command when in an ambush and makes ambushes more likely to succeed (and prevents chance of being ambushed)
  • NavalCommand - basically just command for admirals
  • SiegeEngineering - gives additional build points when sieging a settlement
  • NightBattle - gives a bonus in night battles
  • PersonalSecurity - increases size of bodyguard unit and reduces chance of being assassinated
  • PublicSecurity - decreases chances of settlement being sabotaged
  • Bribery - increases chance of bribing another character (?)
  • BribeResistance - decreases chances of being bribed
  • Electability - makes character more likely to be elected for senate offices
  • LineOfSight - gives greater sight range
  • TrainingUnits - reduces time to recruit units
  • TrainingAgents - reduces time to recruit agents
  • Construction - reduces cost of buildings
  • Trading - gives a bonus to trade income
  • LocalPopularity - increases order in the settlement
  • FootInTheDoor - unused
  • Negotiation - duplicate of Influence
  • Farming - adds farming income
  • Mining - adds mine income
  • TaxCollection - adds tax income
  • Fertility - increases chance of having a child
  • CavalryCommand - gives a bonus to command when army is >50% cavalry (and also improves cavalry in general)
  • InfantryCommand - gives a bonus to command when army is >80& infantry (and also improves infantry in general)
  • GrainTrading - increases population growth from non-slave resources
  • SlaveTrading - increases population growth from slave resources
  • Health - increases population growth
  • Squalor - increases squalour
  • Unrest - increases unrest
  • Law - increases law
  • Looting - increases money gained when looting a settlement
  • SenateStanding - increases senate standing when faction leader
  • PopularStanding - increases popular standing when faction leader
  • BodyguardValour - increases experience of bodyguards
  • HitPoints - increases hitpoints of general on the battlefield
  • TrainingAnimalUnits - reduces time to recruit animal units (stacks with TrainingUnits)
  • BattleSurgery - increases number of recovered soldiers after winning a battle
  • Finance - base stat
  • ElephantCommand - gives a bonus to command when army is >30% elephants (and also improves elephants in general)
  • Combat_V_<religion/faction/culture> - gives a command bonus when fighting against
  • Religious_Belief - adds religious conversion
  • Religious_Order - suppresses religious unrest from the given religion