This is a list of all the existing effects you can assign to traits and ancillaries
Command
- base statInfluence
- base statManagement
- base statSubterfuge
- base statLoyalty
- base statTroopMorale
- bonus to unit moraleMovementPoints
- gives a bonus to movement pointsAttack
- gives a bonus to command when attackingDefence
- gives a bonus to command when defendingSiegeAttack
- gives a bonus to command when attacking in a siege (applied on top of above)SiegeDefence
- gives a bonus to command when defending in a siege (applied on top of above)Ambush
- gives a bonus to command when in an ambush and makes ambushes more likely to succeed (and prevents chance of being ambushed)NavalCommand
- basically just command for admiralsSiegeEngineering
- gives additional build points when sieging a settlementNightBattle
- gives a bonus in night battlesPersonalSecurity
- increases size of bodyguard unit and reduces chance of being assassinatedPublicSecurity
- decreases chances of settlement being sabotagedBribery
- increases chance of bribing another character (?)BribeResistance
- decreases chances of being bribedElectability
- makes character more likely to be elected for senate officesLineOfSight
- gives greater sight rangeTrainingUnits
- reduces time to recruit unitsTrainingAgents
- reduces time to recruit agentsConstruction
- reduces cost of buildingsTrading
- gives a bonus to trade incomeLocalPopularity
- increases order in the settlementFootInTheDoor
- unusedNegotiation
- duplicate of InfluenceFarming
- adds farming incomeMining
- adds mine incomeTaxCollection
- adds tax incomeFertility
- increases chance of having a childCavalryCommand
- gives a bonus to command when army is >50% cavalry (and also improves cavalry in general)InfantryCommand
- gives a bonus to command when army is >80& infantry (and also improves infantry in general)GrainTrading
- increases population growth from non-slave resourcesSlaveTrading
- increases population growth from slave resourcesHealth
- increases population growthSqualor
- increases squalourUnrest
- increases unrestLaw
- increases lawLooting
- increases money gained when looting a settlementSenateStanding
- increases senate standing when faction leaderPopularStanding
- increases popular standing when faction leaderBodyguardValour
- increases experience of bodyguardsHitPoints
- increases hitpoints of general on the battlefieldTrainingAnimalUnits
- reduces time to recruit animal units (stacks with TrainingUnits)BattleSurgery
- increases number of recovered soldiers after winning a battleFinance
- base statElephantCommand
- gives a bonus to command when army is >30% elephants (and also improves elephants in general)Combat_V_
<religion/faction/culture> - gives a command bonus when fighting againstReligious_Belief
- adds religious conversionReligious_Order
- suppresses religious unrest from the given religion