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unit_capabilties.md

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Unit Attributes - List of valid options

Table Of Contents

Introduction

This is a list of all the existing attributes you can assign to units. Please note this is just a list of attributes there are other options that can impact units that are not capabilities like training, morale etc. All of these are covered in more detail in the main EDU - export_descr_unit page.

List of valid attributes

  • can_sap - allows units to use sapping points
  • can_withdraw - unused, I think?
  • can_formed_charge - This does something but I'm not entirely sure what
  • can_feign_rout - Fairly certain this is a cut special ability
  • can_run_amok - unit will go out of control when scared enough
  • can_swim - unit can swim
  • can_horde - unit is a horde unit, and will be disbanded if a horde army decides to settle
  • hide_forest - stealth attributes
  • hide_improved_forest
  • hide_long_grass
  • hide_anywhere
  • sea_faring - unit can board ships
  • command - unit has an eagle and boosts morale around it
  • heavy - unused
  • hardy - -2 fatigue modifier
  • very_hardy - -4 fatigue modifier
  • extremely_hardy - -8 fatigue modifier (all 3 of these stack)
  • inexhaustible - unaffected by fatigue
  • infinite_ammo - ammo does not deplete
  • non_scaling - unit size unaffected by unit scale
  • power_charge - unit keeps charge bonus for longer
  • slave - unused
  • frighten_foot - demoralises nearby infantry units (not ones with javelins, though)
  • frighten_mounted - frightens nearby cavalry and elephant units
  • mercenary_unit - is a mercenary unit
  • no_custom - stops units showing up in custom battles
  • is_peasant - unit counts for half it's size when reducing unrest, and is less likely to be added to rebel garrisons
  • cantabrian_circle - adds cantabrian circle ability
  • druid - adds druid chant ability
  • screeching_women - adds screech ability
  • warcry - adds warcry ability
  • general_unit - unit can be used by generals
  • general_unit_upgrade - unit can be used by generals, but only after a major event is active
  • legionary_name - unit will generate a legionary name