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satellamag.txt
83 lines (48 loc) · 1.65 KB
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satellamag.txt
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old documentation (header doc is for the intro screen specifically)
page header
byte 00: ??
byte 01: transition
byte 0203: image to load(!!)
byte 04: some kind of *8px shift
byte 05: y position (very extreme)
byte 06: y position (up) (not as extreme)
byte 07: 00 and 01 show up fine but other values i tested corrupt the image (applies to nintendo power front page image)
byte 08: textbox position x
byte 09: textbox position y
byte 0A: textbox width
byte 0B: textbox height
byte 0C: textbox border/inner style
byte 0D: ??
byte 0E: ??
byte 0F: start of text unless thats actually 0D?
STYLES
00: no border black inner
01: white border black inner
02: orange border black inner
03: no border black inner
04: no border no inner
05: white border no inner
06: orange border no inner
07: no border no inner
08: no border semitransparent inner
09: white border semitransparent inner (default)
0A: orange border semitransparent inner
0B: no border semitransparent inner
0C: no border black inner
0D: white border black inner
0E: orange border black inner
0F: no border black inner
5100: exit screen border style
NP Magazine 107.bs
A400: Initial screen
10000: seems to switch to data
10410-14DAE (410410-414DAE in RAM)
note: ram copy is just at 400000 so no need to really mention its ram offset too
redo:
10410-14DAE: IMAGE DATA for initial Nintendo Power screen. they seem to be compressed by the tile as I messed with some bytes and it only corrupted a couple tiles.
or 1040B-14DAE (length 49A4)
286F6-2B386: IMAGE DATA for first image in fifa
7678C-777BF: IMAGE DATA for second image in fifa
NP PALETTE
7FFF 7AB5 74E7 75CE...
76798-767B7: Background palette