Here’s a list of tasks we’ve come up with while coding on the project:
- https://thebookofshaders.com/ is an excellent resource!
- https://rubendv.be/posts/fwidth/
- Dithering in shaders
- Drawing to a framebuffer for full-screen effects
- Gradients in fragment shaders
- Pixellated texture backgrounds: https://miro.medium.com/max/2000/1*vFtMk62-qq9T8ItqEjLiYw.jpeg
- https://en.wikipedia.org/wiki/Ordered_dithering
- https://web.archive.org/web/20190316064436/http://www.efg2.com/Lab/Library/ImageProcessing/DHALF.TXT
- Blue noise dithering: http://momentsingraphics.de/BlueNoise.html
- An excellent resource: https://easings.net