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Suggestion: randomly generated dungeon #7

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SupremeMarshal opened this issue Feb 27, 2020 · 0 comments
Open

Suggestion: randomly generated dungeon #7

SupremeMarshal opened this issue Feb 27, 2020 · 0 comments

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@SupremeMarshal
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SupremeMarshal commented Feb 27, 2020

This mod is very epic, but unfortunately, it lack one major thing.

I trust you to have a good idea on how you can do this.

But here is what I have in mind.

In the preset, we can determine how rare it is to spawn one type of dungeon. Once this dungeon spawn, it generate other "cube" all around it with a percentage chance of happening, which we can edit in the preset. Then this other cube being generated also have the same percentage chance of spawning other cubes all around it. Eventually, the end of the dungeon. By having 100% chance, then dungeon will spawn infinitely.

The first and main cube being generated which generate other cubes afterward is the boss room to find inside each labyrinth (unless multiple labyrinth connect together to form larger labyrinth). This cube spawn a boss and a couple of good dungeon chests.

I have heard about your idea of creating tunnels connecting cubes together. I'm not sure of what this means, but this made my imagination go wild. It make me think of the plastic labyrinth we create for our little mice. Each cubes generate other cubes but they can generate tunnels instead with a random chance we can configure in the preset as well. But I'd rather have random dungeons first than having tunnels!

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