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Build troubles when trying to compile haslink #3088
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I also tried this before, eventually I found this comment which, albeit solves that issue, leaves me with another. So I don't think building Funkin with HashLink on Linux is possible at the moment, and even on Windows it's quite buggy. |
So? |
So what? I already linked to a fix. It might not work though.
|
[Update] I found a way to fix the other issue, I think. If, when testing the game, you get a segfault after you had run the rebuild command or this error HaxeFoundation/hashlink#590 when using the prebuilt binaries provided here then you can fix those by building with the I don't recommend building to HashLink though as there is barely support for it and the game crashes a lot. |
Thanks ^^ |
You're welcome. Also if you just want to play the game then you can download my build provided here |
tyy:3 |
Issue Checklist
What platform are you using?
Itch.io (Downloadable Build) - Linux
If you are playing on a browser, which one are you using?
None
Version
0.4.1
Context (Provide images, videos, etc.)
When I tried to compile to haslink because I can't compile to normal linux, I had a problem that I really don't know why, because I tried to compile from another lime project and it left me correctly.
Steps to reproduce (or crash logs, errors, etc.)
I just installed the GitHub version and tried to compile to hashlink, and I read all the documentation for building and there is no specification for hashlink.
And the logs was:
The text was updated successfully, but these errors were encountered: