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Growing behavior extension example #420

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planktonfun opened this issue Dec 21, 2022 · 0 comments
Open
8 tasks done

Growing behavior extension example #420

planktonfun opened this issue Dec 21, 2022 · 0 comments
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✨ New example A new example

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@planktonfun
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planktonfun commented Dec 21, 2022

Describe the example

An example on how to add growing behavior extension without worrying about each animation frames of sprite objects.

It can be used for farming mechanics:

  • growing plants/trees
  • growing creatures
  • hatching eggs
  • spawning creatures
  • growing time estimations
  • save/load growth progress

Growing via plant/evolution/egg gacha:

wq.mp4

Growing via spawning:

wq.mp4

Checklist

  • I've followed all of the best practices.
  • My game has a proper name in the game properties.
  • My game package name behind with com.example..
  • My game has all events unfolded.
  • I've added myself as the author in the game properties.
  • I've included a file called "README.md" with a description in proper English, explaining what this example is doing.
  • I confirm that this game and all of its resources can be integrated to this GitHub repository, distributed and MIT licensed.
  • I've cleaned unused resources.

Game folder

growing-behavior-example.zip

@planktonfun planktonfun added the ✨ New example A new example label Dec 21, 2022
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