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this example generates basic terrain using cubes, there are seeds which determine how the terrain will look like.. (its made using the native 3d) and i added basic fps controller so the player can fly around the terrain, pressing R will reset the scene (on beginning theres random seed each time but that can be changed) also the terrain has size (50x50 blocks by default but can be changed inside of the eventsheet)
also to snap the blocks to the grid on the z (elevation) axis the z of each block should be set to roundTo(block.noiseColor*2,-2) (in the example its block.noiseColor) not snapping to the grid makes it more smooth
Kravataf
changed the title
3d block procedural generation
3d block procedural generation example
Aug 21, 2024
Describe the example
this example generates basic terrain using cubes, there are seeds which determine how the terrain will look like.. (its made using the native 3d) and i added basic fps controller so the player can fly around the terrain, pressing R will reset the scene (on beginning theres random seed each time but that can be changed) also the terrain has size (50x50 blocks by default but can be changed inside of the eventsheet)
Checklist
com.example.
.Game folder
3dblockproceduralgeneration.zip
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