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Unreal 5.5 FSR 3.1.3 Cannot launch - Shader compilation failure of FSR Shaders #124

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IntXThOrn opened this issue Feb 6, 2025 · 6 comments

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@IntXThOrn
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57 Shader compiler errors compiling global shaders for platform PCD3D_SM6:
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIOpticalFlowComputeSCDDivergenceCS\2"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_compute_scd_divergence_pass.usf(0): Shader FFXRHIOpticalFlowComputeSCDDivergenceCS, Permutation 2, VF None:
Shader is mixing bindless resources with non-bindless resources. 4 UAV slots were detected: rw_optical_flow_scd_histogram, rw_optical_flow_scd_previous_histogram, rw_optical_flow_scd_temp, rw_optical_flow_scd_output
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIAccumulateCS\138"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_accumulate_pass.usf(0): Shader FFXRHIAccumulateCS, Permutation 138, VF None:
Shader is mixing bindless resources with non-bindless resources. 9 SRV slots were detected: r_input_color_jittered, r_internal_upscaled_color, r_farthest_depth_mip1, r_luma_instability, r_dilated_motion_vectors, r_input_exposure, r_dilated_reactive_masks
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_accumulate_pass.usf(0): Shader FFXRHIAccumulateCS, Permutation 138, VF None:
Shader is mixing bindless resources with non-bindless resources. 3 UAV slots were detected: rw_internal_upscaled_color, rw_upscaled_output, rw_new_locks
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_accumulate_pass.usf(0): Shader FFXRHIAccumulateCS, Permutation 138, VF None:
Shader is mixing bindless samplers with non-bindless samplers. 2 sampler slots were detected: s_LinearClamp
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIAccumulateCS\54"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_accumulate_pass.usf(0): Shader FFXRHIAccumulateCS, Permutation 54, VF None:
Shader is mixing bindless resources with non-bindless resources. 9 SRV slots were detected: r_input_color_jittered, r_internal_upscaled_color, r_farthest_depth_mip1, r_luma_instability, r_dilated_motion_vectors, r_input_exposure, r_lanczos_lut, r_dilated_reactive_masks
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_accumulate_pass.usf(0): Shader FFXRHIAccumulateCS, Permutation 54, VF None:
Shader is mixing bindless resources with non-bindless resources. 3 UAV slots were detected: rw_internal_upscaled_color, rw_new_locks
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIAccumulateCS\109"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_accumulate_pass.usf(0): Shader FFXRHIAccumulateCS, Permutation 109, VF None:
Shader is mixing bindless resources with non-bindless resources. 9 SRV slots were detected: r_input_color_jittered, r_input_motion_vectors, r_internal_upscaled_color, r_farthest_depth_mip1, r_luma_instability, r_input_exposure, r_lanczos_lut, r_dilated_reactive_masks
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIPrepareInputsCS\218"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_prepare_inputs_pass.usf(0): Shader FFXRHIPrepareInputsCS, Permutation 218, VF None:
Shader is mixing bindless resources with non-bindless resources. 3 SRV slots were detected: r_input_depth, r_input_color_jittered, r_input_motion_vectors
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_prepare_inputs_pass.usf(0): Shader FFXRHIPrepareInputsCS, Permutation 218, VF None:
Shader is mixing bindless resources with non-bindless resources. 5 UAV slots were detected: rw_farthest_depth, rw_current_luma, rw_reconstructed_previous_nearest_depth, rw_dilated_depth, rw_dilated_motion_vectors
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIDebugViewCS\64"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_debug_view_pass.usf(0): Shader FFXRHIDebugViewCS, Permutation 64, VF None:
Shader is mixing bindless resources with non-bindless resources. 4 SRV slots were detected: r_internal_upscaled_color, r_dilated_motion_vectors, r_dilated_depth, r_dilated_reactive_masks
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_debug_view_pass.usf(0): Shader FFXRHIDebugViewCS, Permutation 64, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 UAV slots were detected: rw_upscaled_output
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIFIReconstructAndDilateCS\1"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_reconstruct_and_dilate_pass.usf(0): Shader FFXRHIFIReconstructAndDilateCS, Permutation 1, VF None:
Shader is mixing bindless resources with non-bindless resources. 2 SRV slots were detected: r_input_depth, r_input_motion_vectors
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_reconstruct_and_dilate_pass.usf(0): Shader FFXRHIFIReconstructAndDilateCS, Permutation 1, VF None:
Shader is mixing bindless resources with non-bindless resources. 3 UAV slots were detected: rw_dilated_motion_vectors, rw_dilated_depth, rw_reconstructed_depth_previous_frame
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIAutogenReactiveMaskCS\1"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_autogen_reactive_pass.usf(0): Shader FFXRHIAutogenReactiveMaskCS, Permutation 1, VF None:
Shader is mixing bindless resources with non-bindless resources. 2 SRV slots were detected: r_input_color_jittered, r_input_opaque_only
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_autogen_reactive_pass.usf(0): Shader FFXRHIAutogenReactiveMaskCS, Permutation 1, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 UAV slots were detected: rw_output_autoreactive
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIFISetupCS\4"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_setup_pass.usf(0): Shader FFXRHIFISetupCS, Permutation 4, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 SRV slots were detected: r_optical_flow_scd
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_setup_pass.usf(0): Shader FFXRHIFISetupCS, Permutation 4, VF None:
Shader is mixing bindless resources with non-bindless resources. 6 UAV slots were detected: rw_disocclusion_mask, rw_game_motion_vector_field_x, rw_game_motion_vector_field_y, rw_optical_flow_motion_vector_field_x, rw_optical_flow_motion_vector_field_y, rw_counters
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIOpticalFlowFilterOpticalFlowCS\2"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_filter_optical_flow_pass_v5.usf(0): Shader FFXRHIOpticalFlowFilterOpticalFlowCS, Permutation 2, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 SRV slots were detected: r_optical_flow_previous
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_filter_optical_flow_pass_v5.usf(0): Shader FFXRHIOpticalFlowFilterOpticalFlowCS, Permutation 2, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 UAV slots were detected: rw_optical_flow
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIAccumulateCS\88"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_accumulate_pass.usf(0): Shader FFXRHIAccumulateCS, Permutation 88, VF None:
Shader is mixing bindless resources with non-bindless resources. 9 SRV slots were detected: r_input_color_jittered, r_input_motion_vectors, r_internal_upscaled_color, r_farthest_depth_mip1, r_luma_instability, r_input_exposure, r_dilated_reactive_masks
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIFIInpaintingMaskCS\5"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_inpainting_pass.usf(0): Shader FFXRHIFIInpaintingMaskCS, Permutation 5, VF None:
Shader is mixing bindless resources with non-bindless resources. 4 SRV slots were detected: r_current_interpolation_source, r_optical_flow_scd, r_inpainting_pyramid, r_present_backbuffer
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_inpainting_pass.usf(0): Shader FFXRHIFIInpaintingMaskCS, Permutation 5, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 UAV slots were detected: rw_output
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIOpticalFlowPrepareLumaCS\2"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_prepare_luma_pass.usf(0): Shader FFXRHIOpticalFlowPrepareLumaCS, Permutation 2, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 SRV slots were detected: r_input_color
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_prepare_luma_pass.usf(0): Shader FFXRHIOpticalFlowPrepareLumaCS, Permutation 2, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 UAV slots were detected: rw_optical_flow_input
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHILumaInstabilityCS\65"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_luma_instability_pass.usf(0): Shader FFXRHILumaInstabilityCS, Permutation 65, VF None:
Shader is mixing bindless resources with non-bindless resources. 7 SRV slots were detected: r_luma_history, r_current_luma, r_dilated_motion_vectors, r_input_exposure, r_dilated_reactive_masks
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_luma_instability_pass.usf(0): Shader FFXRHILumaInstabilityCS, Permutation 65, VF None:
Shader is mixing bindless resources with non-bindless resources. 2 UAV slots were detected: rw_luma_history, rw_luma_instability
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIFIReconstructPrevDepthCS\4"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_reconstruct_prev_depth_pass.usf(0): Shader FFXRHIFIReconstructPrevDepthCS, Permutation 4, VF None:
Shader is mixing bindless resources with non-bindless resources. 4 SRV slots were detected: r_dilated_motion_vectors, r_dilated_depth, r_input_distortion_field
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_reconstruct_prev_depth_pass.usf(0): Shader FFXRHIFIReconstructPrevDepthCS, Permutation 4, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 UAV slots were detected: rw_reconstructed_depth_interpolated_frame
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_reconstruct_prev_depth_pass.usf(0): Shader FFXRHIFIReconstructPrevDepthCS, Permutation 4, VF None:
Shader is mixing bindless samplers with non-bindless samplers. 1 sampler slots were detected: s_LinearClamp
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIShadingChangeCS\191"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_shading_change_pass.usf(0): Shader FFXRHIShadingChangeCS, Permutation 191, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 SRV slots were detected: r_spd_mips
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_shading_change_pass.usf(0): Shader FFXRHIShadingChangeCS, Permutation 191, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 UAV slots were detected: rw_shading_change
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIOpticalFlowScaleOpticalFlowAdvCS\2"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_scale_optical_flow_advanced_pass_v5.usf(0): Shader FFXRHIOpticalFlowScaleOpticalFlowAdvCS, Permutation 2, VF None:
Shader is mixing bindless resources with non-bindless resources. 3 SRV slots were detected: r_optical_flow_input, r_optical_flow_previous_input, r_optical_flow
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_scale_optical_flow_advanced_pass_v5.usf(0): Shader FFXRHIOpticalFlowScaleOpticalFlowAdvCS, Permutation 2, VF None:
Shader is mixing bindless resources with non-bindless resources. 2 UAV slots were detected: rw_optical_flow_next_level, rw_optical_flow_scd_output
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIFIDebugViewCS\4"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_debug_view_pass.usf(0): Shader FFXRHIFIDebugViewCS, Permutation 4, VF None:
Shader is mixing bindless resources with non-bindless resources. 9 SRV slots were detected: r_current_interpolation_source, r_disocclusion_mask, r_game_motion_vector_field_x, r_game_motion_vector_field_y, r_optical_flow_motion_vector_field_x, r_optical_flow_motion_vector_field_y, r_inpainting_pyramid, r_present_backbuffer, r_input_distortion_field
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIRCASCS\1"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_rcas_pass.usf(0): Shader FFXRHIRCASCS, Permutation 1, VF None:
Shader is mixing bindless resources with non-bindless resources. 2 SRV slots were detected: r_rcas_input, r_input_exposure
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHILumaPyramidCS\1"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_luma_pyramid_pass.usf(0): Shader FFXRHILumaPyramidCS, Permutation 1, VF None:
Shader is mixing bindless resources with non-bindless resources. 2 SRV slots were detected: r_farthest_depth, r_current_luma
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_luma_pyramid_pass.usf(0): Shader FFXRHILumaPyramidCS, Permutation 1, VF None:
Shader is mixing bindless resources with non-bindless resources. 9 UAV slots were detected: rw_farthest_depth_mip1, rw_frame_info, rw_spd_mip5, rw_spd_global_atomic
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIOpticalFlowGenSCDHistogramCS\2"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_generate_scd_histogram_pass.usf(0): Shader FFXRHIOpticalFlowGenSCDHistogramCS, Permutation 2, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 SRV slots were detected: r_optical_flow_input
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_generate_scd_histogram_pass.usf(0): Shader FFXRHIOpticalFlowGenSCDHistogramCS, Permutation 2, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 UAV slots were detected: rw_optical_flow_scd_histogram
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIPrepareReactivityCS\255"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_prepare_reactivity_pass.usf(0): Shader FFXRHIPrepareReactivityCS, Permutation 255, VF None:
Shader is mixing bindless resources with non-bindless resources. 9 SRV slots were detected: r_reactive_mask, r_transparency_and_composition_mask, r_accumulation, r_shading_change, r_current_luma, r_reconstructed_previous_nearest_depth, r_dilated_motion_vectors, r_dilated_depth, r_input_exposure
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_prepare_reactivity_pass.usf(0): Shader FFXRHIPrepareReactivityCS, Permutation 255, VF None:
Shader is mixing bindless resources with non-bindless resources. 3 UAV slots were detected: rw_accumulation, rw_new_locks, rw_dilated_reactive_masks
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIShadingChangePyramidCS\1"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_shading_change_pyramid_pass.usf(0): Shader FFXRHIShadingChangePyramidCS, Permutation 1, VF None:
Shader is mixing bindless resources with non-bindless resources. 4 SRV slots were detected: r_current_luma, r_previous_luma, r_dilated_motion_vectors, r_input_exposure
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_shading_change_pyramid_pass.usf(0): Shader FFXRHIShadingChangePyramidCS, Permutation 1, VF None:
Shader is mixing bindless resources with non-bindless resources. 7 UAV slots were detected: rw_spd_mip0, rw_spd_mip1, rw_spd_mip2, rw_spd_mip3, rw_spd_mip4, rw_spd_mip5, rw_spd_global_atomic
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIFIOpticalFlowVectorFieldCS\5"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_optical_flow_vector_field.usf(0): Shader FFXRHIFIOpticalFlowVectorFieldCS, Permutation 5, VF None:
Shader is mixing bindless resources with non-bindless resources. 5 SRV slots were detected: r_previous_interpolation_source, r_current_interpolation_source, r_optical_flow
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_optical_flow_vector_field.usf(0): Shader FFXRHIFIOpticalFlowVectorFieldCS, Permutation 5, VF None:
Shader is mixing bindless resources with non-bindless resources. 2 UAV slots were detected: rw_optical_flow_motion_vector_field_x, rw_optical_flow_motion_vector_field_y
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIFIGameVectorFieldInpaintingCS\4"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid_pass.usf(0): Shader FFXRHIFIGameVectorFieldInpaintingCS, Permutation 4, VF None:
Shader is mixing bindless resources with non-bindless resources. 2 SRV slots were detected: r_game_motion_vector_field_x, r_game_motion_vector_field_y
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid_pass.usf(0): Shader FFXRHIFIGameVectorFieldInpaintingCS, Permutation 4, VF None:
Shader is mixing bindless resources with non-bindless resources. 13 UAV slots were detected: rw_counters, rw_inpainting_pyramid0, rw_inpainting_pyramid1, rw_inpainting_pyramid2, rw_inpainting_pyramid3, rw_inpainting_pyramid4, rw_inpainting_pyramid5, rw_inpainting_pyramid6, rw_inpainting_pyramid7, rw_inpainting_pyramid8, rw_inpainting_pyramid9, rw_inpainting_pyramid10, rw_inpainting_pyramid11
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIOpticalFlowComputeOpticalFlowAdvCS\0"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_compute_optical_flow_advanced_pass_v5.usf(0): Shader FFXRHIOpticalFlowComputeOpticalFlowAdvCS, Permutation 0, VF None:
Shader is mixing bindless resources with non-bindless resources. 2 SRV slots were detected: r_optical_flow_input, r_optical_flow_previous_input
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_compute_optical_flow_advanced_pass_v5.usf(0): Shader FFXRHIOpticalFlowComputeOpticalFlowAdvCS, Permutation 0, VF None:
Shader is mixing bindless resources with non-bindless resources. 2 UAV slots were detected: rw_optical_flow, rw_optical_flow_scd_output
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIFIDisocclusionMaskCS\0"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_disocclusion_mask_pass.usf(0): Shader FFXRHIFIDisocclusionMaskCS, Permutation 0, VF None:
Shader is mixing bindless resources with non-bindless resources. 7 SRV slots were detected: r_dilated_depth, r_reconstructed_depth_previous_frame, r_reconstructed_depth_interpolated_frame, r_game_motion_vector_field_x, r_game_motion_vector_field_y, r_inpainting_pyramid, r_input_distortion_field
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_disocclusion_mask_pass.usf(0): Shader FFXRHIFIDisocclusionMaskCS, Permutation 0, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 UAV slots were detected: rw_disocclusion_mask
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIOpticalFlowComputeLumaPyramidCS\0"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_opticalflow_compute_luminance_pyramid_pass.usf(0): Shader FFXRHIOpticalFlowComputeLumaPyramidCS, Permutation 0, VF None:
Shader is mixing bindless resources with non-bindless resources. 7 UAV slots were detected: rw_optical_flow_input, rw_optical_flow_input_level_1, rw_optical_flow_input_level_2, rw_optical_flow_input_level_3, rw_optical_flow_input_level_4, rw_optical_flow_input_level_5, rw_optical_flow_input_level_6
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIFIInpaintingPyramidCS\3"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_compute_inpainting_pyramid_pass.usf(0): Shader FFXRHIFIInpaintingPyramidCS, Permutation 3, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 SRV slots were detected: r_output
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIShadingChangePyramidCS\66"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_fsr3upscaler_shading_change_pyramid_pass.usf(0): Shader FFXRHIShadingChangePyramidCS, Permutation 66, VF None:
Shader is mixing bindless resources with non-bindless resources. 1 UAV slots were detected: rw_spd_global_atomic
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIFIFrameInterpolationCS\2"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_pass.usf(0): Shader FFXRHIFIFrameInterpolationCS, Permutation 2, VF None:
Shader is mixing bindless resources with non-bindless resources. 9 SRV slots were detected: r_previous_interpolation_source, r_current_interpolation_source, r_disocclusion_mask, r_game_motion_vector_field_x, r_game_motion_vector_field_y, r_optical_flow_motion_vector_field_x, r_optical_flow_motion_vector_field_y, r_inpainting_pyramid, r_counters
Shader debug info dumped to: "F:\Main Project\XDH550\XDT\Saved\ShaderDebugInfo\PCD3D_SM6\Global\FFXRHIFIGameMotionVectorFieldCS\4"
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_game_motion_vector_field_pass.usf(0): Shader FFXRHIFIGameMotionVectorFieldCS, Permutation 4, VF None:
Shader is mixing bindless resources with non-bindless resources. 5 SRV slots were detected: r_previous_interpolation_source, r_current_interpolation_source, r_dilated_motion_vectors, r_dilated_depth, r_input_distortion_field
F:\Main Project\XDH550\XDT\Plugins\FSR3\Shaders\Private\ffx_frameinterpolation_game_motion_vector_field_pass.usf(0): Shader FFXRHIFIGameMotionVectorFieldCS, Permutation 4, VF None:
Shader is mixing bindless resources with non-bindless resources. 2 UAV slots were detected: rw_game_motion_vector_field_x, rw_game_motion_vector_field_y

@IntXThOrn
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IntXThOrn commented Feb 6, 2025

This is the engine config as per worked in 5.4 and confirmed against 5.5 AMD reference documents.

[/Script/FFXFSR3Settings.FFXFSR3Settings]
;needs to be enabled
r.TemporalAA.Upsampling=1
r.FidelityFX.FSR3.UseRHI=False
r.FidelityFX.FSR3.UseNativeDX12=True
;OLD WAY
;r.FidelityFX.FSR3.UseRHI=True
;r.FidelityFX.FSR3.UseNativeDX12=False
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
r.FidelityFX.FSR3.Enabled=1
r.FidelityFX.FSR3.UseSSRExperimentalDenoiser=False
r.FidelityFX.FSR3.ReactiveMaskReactiveShadingModelID=0
r.FidelityFX.FI.Enabled=True
r.FidelityFX.FI.UIMode=1
r.FidelityFX.FI.CaptureDebugUI=False
r.FidelityFX.FI.UpdateGlobalFrameTime=False
r.FidelityFX.FI.OverrideSwapChainDX12=True
r.FidelityFX.FI.RHIPacingMode=0
r.FidelityFX.FI.AllowAsyncWorkloads=False
r.FidelityFX.FSR3.EnabledInEditorViewport=False
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
r.FidelityFX.FSR3.ForceVertexDeformationOutputsVelocity=1
r.FidelityFX.FSR3.ReactiveHistoryTranslucencyLumaBias=0
r.FidelityFX.FSR3.ReactiveMaskPreDOFTranslucencyScale=0
r.FidelityFX.FSR3.ReactiveMaskTranslucencyLumaBias=0
r.FidelityFX.FSR3.ReactiveHistoryTranslucencyBias=0
r.FidelityFX.FSR3.ReactiveMaskTranslucencyBias=0
r.FidelityFX.FSR3.ReactiveMaskRoughnessScale=0
r.FidelityFX.FSR3.UseSSRExperimentalDenoiser=0
r.FidelityFX.FI.AllowAsyncWorkloads=0
r.FidelityFX.FSR3.AdjustMipBias=1
r.FidelityFX.FSR3.HistoryFormat=0
r.FidelityFX.FSR3.AutoExposure=0
r.FidelityFX.FSR3.QualityMode=0
r.FidelityFX.FSR3.Sharpness=0.0
r.FidelityFX.FSR3.DeDither=1

@IntXThOrn
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@IntXThOrn
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IntXThOrn commented Feb 6, 2025

My Unreal Engine Source 5.5.2 settings are SM6 only and full UE5 features, HWRT, Nanite, Virtual Texture etc.

@IntXThOrn
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Narrowed this down to being a conflict where the project settings specifically set the lines in the defaultengine.ini

rhi.Bindless.Resources=Enabled
rhi.Bindless.Samplers=Enabled

Is this something that needs accounting for inside the shaders themselves?

@IntXThOrn
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P.S disabled those settings and it works great, still my favourite upscaler by far <3

@d4kir92
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d4kir92 commented Feb 8, 2025

thx for the infos!

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