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Realistic Sky Broken with Shaders Off #884

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3 tasks done
Scottishprog opened this issue Feb 26, 2025 · 2 comments
Open
3 tasks done

Realistic Sky Broken with Shaders Off #884

Scottishprog opened this issue Feb 26, 2025 · 2 comments

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@Scottishprog
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Your GTNH Discord Username

Scottishprog

Mod Version

1.0.0-beta28

Bug Report

When the shaders are running - everything seems to work as intended.

However when the shaders are turned off, the skybox displays the default, however, the sun and moon display correctly.

Image

Image

Java Version

Java 21

Graphics Card Vendor

NVidia

Shaders

No

MCPF or other features disabled by default

No: Go ahead and create an issue

Mod List or GTNH Pack Version

2.7.2

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
@SilearFlare
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Custom skyboxes (without shaders) stopped working since alpha52 'bout a year ago, if I remember correctly it's something related to mcpatcherforge support getting gutted in specific places. They work up to alpha50 (alpha51 has a major gamebreaking bug when you look at anvils of all things). I didn't delve into shadertrickery but most likely that's the culprit here.
[[eventually]] it will get fixed when the mod's out of beta when/if mcpf is fully integrated but it's been like that for a year and shaders take priority, so it's lower-than-dirt priority ATM.

Image
Feel free to correct me on this one 👍

@not-nocturnal
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not-nocturnal commented Mar 9, 2025

I'm not sure if it still works, as I was doing this back on beta2, but as a workaround you might be able to set B:enableMCPatcherForgeFeatures to true in angelica-modules.cfg, and then in mcpatcherforge.cfg just disable as much as possible while keeping the settings that allow for custom sky enabled.

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