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Custom skyboxes (without shaders) stopped working since alpha52 'bout a year ago, if I remember correctly it's something related to mcpatcherforge support getting gutted in specific places. They work up to alpha50 (alpha51 has a major gamebreaking bug when you look at anvils of all things). I didn't delve into shadertrickery but most likely that's the culprit here.
[[eventually]] it will get fixed when the mod's out of beta when/if mcpf is fully integrated but it's been like that for a year and shaders take priority, so it's lower-than-dirt priority ATM.
I'm not sure if it still works, as I was doing this back on beta2, but as a workaround you might be able to set B:enableMCPatcherForgeFeatures to true in angelica-modules.cfg, and then in mcpatcherforge.cfg just disable as much as possible while keeping the settings that allow for custom sky enabled.
Your GTNH Discord Username
Scottishprog
Mod Version
1.0.0-beta28
Bug Report
When the shaders are running - everything seems to work as intended.
However when the shaders are turned off, the skybox displays the default, however, the sun and moon display correctly.
Java Version
Java 21
Graphics Card Vendor
NVidia
Shaders
No
MCPF or other features disabled by default
No: Go ahead and create an issue
Mod List or GTNH Pack Version
2.7.2
Final Checklist
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