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botania shaders conflict with angelica shaders #898

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3 tasks done
RubilaxXxx opened this issue Mar 9, 2025 · 0 comments
Open
3 tasks done

botania shaders conflict with angelica shaders #898

RubilaxXxx opened this issue Mar 9, 2025 · 0 comments

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@RubilaxXxx
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Your GTNH Discord Username

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Mod Version

alpha-35

Bug Report

when placing entity's that use botania shaders (pylons, terra-plate,pools, etc) tileEntity's around will look blurred/overbright (depending on shaderpack). happen with both angelica & optifine.

(debug mode)
https://imgur.com/a/jR72evv
(normal)
https://imgur.com/a/QCVqHYg

Java Version

Java 8

Graphics Card Vendor

AMD/ATI

Shaders

Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)

MCPF or other features disabled by default

No: Go ahead and create an issue

Mod List or GTNH Pack Version

minimal setup : angelica + botania & all requirements

modpack: Lost Era (latest version)

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
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