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DEVNOTES.md

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Development Notes

I'm storing links and code snippets here related to Blender scripting, to save me googling in the future ;)

TODO

  • 3DF import:
    • Figure out bone head/tail setup

Export multiple objects

Allow multiple meshes to be exported, and create a dummy bone per mesh. This is so every "sub mesh" can get its own collision in-game.

3DF import

Create mesh, convert face-uv to vertex-uv. Look into creating Armature and weights based on the 3DF.

CAR import

Use 3DF import code for base mesh, import animation frames as shape keys.

Links

Animation

Shape keys

Armature/Bones