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[Feature]: QueryPort - pwserver #4454

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qwertynoone opened this issue Jan 22, 2024 · 6 comments · Fixed by #4479
Closed

[Feature]: QueryPort - pwserver #4454

qwertynoone opened this issue Jan 22, 2024 · 6 comments · Fixed by #4479

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@qwertynoone
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qwertynoone commented Jan 22, 2024

User story

As a dev, i want query port config for palworld, so that i can run multiple servers on the same host

Game

Palworld

Linux distro

Debian 11

Command

command: details

Further information

i tried to launch multiple servers for palworld using the same host but i can't update query port as the only available port variable for this server is the server port, would be nice to add queryport support so we can change the port used for steam (27015)

# Use game server config file to edit, used for port check script (workaround)
port="8211"
@dgibbs64
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It doesn't appear you can change the 27015 port yet. This is currently a "feature" of the game server.

@Ceddicedced
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https://gist.github.com/Toakan/3c78a577c21a21fcc5fa917f3021d70e

Maybe the stated startup parameters listed there can be implemented.

@derkalle4
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derkalle4 commented Jan 25, 2024

Hi, had the same problem and -queryport seems to default to 27015 and can be change on the startup parameters.

This works for me as a workaround. Somehow the game server itself has -port and -publicport

servername="Palworld.Party PVP Battle Arena"
port="8211"
qport="8212"
rport="8213"
players="100"

startparameters="EpicApp=PalServer -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS -servername='${servername}' -port='${port}' -publicport='${port}' -queryport='${qport}' -RCONPort='${rport}' -players='${players}'"

@Crimson-Decoded
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Crimson-Decoded commented Feb 2, 2024

Adding some additional information here.

While most other things can be configured in the PalWorldSettings.ini file, the Steam/query port is not one of them, so it needs to be configured as a start parameter.

Currently, there is a combination of two proposed changes.

One - lgsm/modules/info_game.sh

fn_info_game_pw() {
        servername="${servername:-"NOT SET"}"
        port="${port:-"0"}"
        steamport="${steamport:-"0"}"
        unknownport="1985"
}

Modify the steamport so that it can accept variables configured in lgsm/config-lgsm/pwserver/.cfg
The current line in this file is:

steamport="27015"

It appears info_game.sh is loaded after .cfg, so it overrides user configuration of that variable on ./pwserver start, ./pwserver details, and likely others

Second, once the above change is made, in lgsm/config-lgsm/pwserver/_default.cfg:
add in steamport as a configuration and append -queryport to the start parameters

# Configure Steam/Query port to allow for multiple servers
steamport="27015"

## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters
## Game Server Docs | https://tech.palworldgame.com/dedicated-server-guide#linux
startparameters="EpicApp=PalServer -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS -servername='${servername}' -queryport='${steamport}'"

With the current iteration, even if I create the variable 'steamport' in .cfg files, no matter what I set it to, it gets overwritten with 27015, and it appears to affect the actual game start (when the variable is steamport, it works fine if I name it something different)
The change to game_info.sh will also allow it to display the user-configured port in ./pwserver details


Verified these changes to info_game.sh and the .cfg on a test instance of Palworld

Command-line Parameters
============================================================================================================================================================================================================================================
 ./PalServer-Linux-Test EpicApp=PalServer -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS -servername='LinuxGSM' -port='8212' -queryport='27017'

Ports
============================================================================================================================================================================================================================================
Change ports by editing the parameters in:
/home/pwserver2/lgsm/config-lgsm/pwserver

Useful port diagnostic command:
ss -tuplwn | grep PalServer-Linux

DESCRIPTION  PORT   PROTOCOL  LISTEN
Game         8212   udp       2
Steam        27017  udp       1
Unknown      1985   tcp       1

Status: STARTED

pwserver2@obsidian:~$ ss -tuplwn | grep PalServer-Linux
udp   UNCONN 0      0            0.0.0.0:8212       0.0.0.0:*    users:(("PalServer-Linux",pid=799165,fd=42))
udp   UNCONN 0      0            0.0.0.0:27017      0.0.0.0:*    users:(("PalServer-Linux",pid=799165,fd=23))
tcp   LISTEN 0      1            0.0.0.0:33871      0.0.0.0:*    users:(("PalServer-Linux",pid=799165,fd=43))
tcp   LISTEN 0      8            0.0.0.0:8213       0.0.0.0:*    users:(("PalServer-Linux",pid=799165,fd=40))
tcp   LISTEN 0      128        127.0.0.1:46303      0.0.0.0:*    users:(("PalServer-Linux",pid=799165,fd=15))

note the steam port is listed updated, and that it's actually listening on 27017 as configured:

# Use game server config file to edit, used for port check script (workaround)
port="8212"

# Configure Steam/Query port to allow for multiple servers
steamport="27017"

startparameters="EpicApp=PalServer -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS -servername='${servername}' -port='${port}' -queryport='${steamport}'"

@PlayMTL
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PlayMTL commented Feb 11, 2024

I think the PR #4479 should close this issue. It's release in v24.1.3

@PlayMTL PlayMTL closed this as completed Feb 11, 2024
@github-project-automation github-project-automation bot moved this from 🆕 New Issues to ✅ Done in LinuxGSM Backlog Feb 11, 2024
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This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

@github-actions github-actions bot locked as resolved and limited conversation to collaborators Feb 17, 2025
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6 participants