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Frame Type always "Application" (AMD Fluid Motion Frames) #381
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Interesting. Did you specify "--track_frame_type" as an argument to the console application? We just ran the released console application with CP2077 and AMD Fluid Motion Frames enabled and here is a snippet for the captured CSV: Cyberpunk2077.exe,7440,0x23952EE0E10,DXGI,0,512,0,Composed: Flip,AMD AFMF,884162.7183,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,28.4829,8.3031,0.0000,0.0000,NA,NA If the above doesn't help would it be possible to capture and ETL file for us to debug? |
Yes, I am passing "track_frame_type" in the argument list. What's interesting, it works with XeSS FG. I've tested it on another system. AMD Fluid Motion Frames still isn't tracked correctly by PresentMon 2.3.0. The Adrenalin driver reports twice the FPS. |
"The Adrenalin driver reports twice the FPS" - So the AMD driver FPS overlay is reporting double the FPS that PresentMon is reporting for Displayed FPS? Can you please provide an ETL file for us to debug. If not, can you provide your system setup and application used for testing so we can reproduce. |
Nice to meet you. I don't know much about C or C++, |
Thank you for the system configuration information. We will test locally and debug what's happening. |
OS: Windows 11 24H2 Build 26100.2894
Yes, that's the case. |
Thanks for the update. We have reproduced the issue and are currently working with AMD to resolve the issue. |
I've integrated latest PM v2.3 into CapFrameX. Even when enabling AMD Fluid Motion Frames, Frame Type always being set to "Application".
Did I miss something? Do I need to pass more options/arguments to the console app?!
Cyberpunk2077.exe,21992,0x1B4CD825FE0,DXGI,0,512,0,Composed: Flip,Application,11290392.7197,5.7686,3.3141,2.4545,3.4651,5.6450,5.6450,0.0000,NA,NA,NA,NA
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