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Inventory briefing with scripted loadaout #71

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TheShinriel opened this issue Oct 16, 2019 · 1 comment
Open

Inventory briefing with scripted loadaout #71

TheShinriel opened this issue Oct 16, 2019 · 1 comment
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@TheShinriel
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Pour un bon fonctionnement il faudrait retarder l exécution du script après l init et l intPlayerLocal afin de gérer les loadaout scripté.

Un simple sleep est un poil violent mais devrait fonctionner.

A voir avec les event si on a pas événement de fin d initialisation

@Migoyan Migoyan added the bug Something isn't working label Nov 11, 2021
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Migoyan commented Nov 11, 2021

Problème possiblement réglé par la nouvelle fonction d'inventaire. À voir en mission.

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