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I received an error that SerializeReference cannot be applied to ScriptableObjects. But it seems like Unity's serialization system is used, under the hood.
The text was updated successfully, but these errors were encountered:
The error received is: Fields with [SerializeReference] cannot serialize objects that derive from Unity.Object, in this case: Assembly-CSharp Assets.Scripts.MyCustomClass
I received an error that SerializeReference cannot be applied to ScriptableObjects. But it seems like Unity's serialization system is used, under the hood.
The text was updated successfully, but these errors were encountered: