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Is it possible to use ScriptableObjects as Nodes? #41

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akatriel opened this issue Mar 4, 2024 · 1 comment
Open

Is it possible to use ScriptableObjects as Nodes? #41

akatriel opened this issue Mar 4, 2024 · 1 comment

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@akatriel
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akatriel commented Mar 4, 2024

I received an error that SerializeReference cannot be applied to ScriptableObjects. But it seems like Unity's serialization system is used, under the hood.

@akatriel
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The error received is: Fields with [SerializeReference] cannot serialize objects that derive from Unity.Object, in this case: Assembly-CSharp Assets.Scripts.MyCustomClass

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