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Since the direction parameter was added I thought it would be possible to just hide the default input port and create a replacement to implement linked lists, but on entering play mode or deleting an edge, all edges connecting to custom input ports are deleted from the graph. When connected to a port list, the name of the list entry doesn't change, it seems the underlying property is never actually set.
Using Unity 2022.3.22
The text was updated successfully, but these errors were encountered:
Since the direction parameter was added I thought it would be possible to just hide the default input port and create a replacement to implement linked lists, but on entering play mode or deleting an edge, all edges connecting to custom input ports are deleted from the graph. When connected to a port list, the name of the list entry doesn't change, it seems the underlying property is never actually set.
Using Unity 2022.3.22
The text was updated successfully, but these errors were encountered: