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Collaboration opportunity? #16
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Hi @ibgreen, we weren't aware of the current efforts on 3d-tiles in loaders.gl, thanks so much for sharing! We will look into it. In the meantime some answers:
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@tomvantilburg Yes there it is! Don't know how I could have missed that. Awesome, thanks! |
We don't, as I will explain below, however you can take the extracted |
As context, loaders.gl is a suite of framework-independent loaders. The idea is that they can be used with any WebGL framework. We currently only have an integration with our own https://deck.gl framework Tile3DLayer But we'd love to be able to showcase a THREE.js integration as well, and your code would be a perfect baseline to build that example on. If you are interested in using loaders.gl as a base we could collaborate on porting your THREE.js based example to loaders.gl. We'd both benefit from sharing a common implementation of this quite complex standard, and we could share work on optimizing loading and traversal etc. |
@tomvantilburg Quick update
The current port uses loaders.gl to parse the tiles, but does not yet use loaders.gl traversal algorithm, see the pull request for more information. |
Hi, very nice demo, thanks for sharing.
We are also developing a framework-independent 3d tile loader (part of our loaders.gl effort), you can see results developing at:
A few remarks:
Also:
LICENSE
file to your repo? As it stands, it is not clear whether we can use/copy/fork your codeloaders.gl/3d-tiles
loader and include as a demo on loaders.gl website (with attribution to yourselves of course!)The text was updated successfully, but these errors were encountered: