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tricky.md

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Optimization

  • caching / hashing of states?

Quality

  • WHY IS IT AVOIDING TAKING MY LAST PIECE?
    • scale king score gain with iteration

Early game: no opening, knight on 2nd row, ... Mid game: too much pawn pushing, not enough development, no structure End game: what even is an endgame? Also, king trading ftw.

  • better evaluation
    • (e.g. mobility, how many moves possible, how many squares covered?)
    • free pawns
    • pawn progress
    • free pawn progress
    • double up pawns
    • development
      • turrets not locked up in the edges, in the center

Openings

  • threefold repetition

  • doesn't consider check while castling

  • doesn't consider draws! It thinks it will lose its king.