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Having the option to manually start and end the effects allows for more use-cases.
Right now, this is only possible by manipulating the alpha of the effects which is not ideal in terms of both user- and developer-experience.
The idea is to have a .start() and .stop() functionality for all effects. Although different implementations would be necessary for the SpriteKit and CAEmitterLayer based effects, the API has to be the same for making it a streamlined effort for developers to integrate.
The text was updated successfully, but these errors were encountered:
But that would just be a workaround for now, we'll find a better way and expose that in one of the upcoming versions! If you have wishes for the functionality, feel free to add them here! :)
Having the option to manually start and end the effects allows for more use-cases.
Right now, this is only possible by manipulating the
alpha
of the effects which is not ideal in terms of both user- and developer-experience.The idea is to have a
.start()
and.stop()
functionality for all effects. Although different implementations would be necessary for theSpriteKit
andCAEmitterLayer
based effects, the API has to be the same for making it a streamlined effort for developers to integrate.The text was updated successfully, but these errors were encountered: