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snake_game.py
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snake_game.py
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from turtle import Screen
import time
from snake import Snake
from food import Food
from scoreboard import ScoreBoard
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("My Snake Game")
screen.tracer(0)
snake = Snake()
food = Food()
scoreboard = ScoreBoard()
screen.listen()
screen.onkey(snake.up, 'Up')
screen.onkey(snake.down, 'Down')
screen.onkey(snake.left, 'Left')
screen.onkey(snake.right, 'Right')
game_is_one = True
while game_is_one:
screen.update()
time.sleep(0.1)
snake.move()
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
scoreboard.increase_score()
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
game_is_one = False
scoreboard.game_over()
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
game_is_one =False
scoreboard.game_over()
screen.exitonclick()