Releases: Gibberlings3/SwordCoastStratagems
Sword Coast Stratagems: Version 35.1
Updated Polish translation.
Fixed a crash bug in the priest memorization screen.
Provisions are no longer deprecated on unsuccessful attempts to rest (e.g. when your party is scattered).
The main character is now affected properly by Protection from Petrification.
'IWD better scroll placement' no longer causes widespread item duplication.
'IWD better scroll placement' no longer places scrolls of deprecated spells.
'Rebalancing of slightly-too-powerful spells' no longer chokes on items that use the lightning bolt animation.
Improved Haste now works correctly if you have the 'haste cancels slow' tweak.
The NPC customization and management component wasn't giving thieves all their skill points if Player 1 was 1st level.
Fixed a library bug that was giving fighter/druids the fighter/thief HLAs.
Polar Ray and Turn Pebble to Boulder's projectiles now have the correct projectile animation.
The Shapechange basilisk's form's gaze now uses the correct projectile, and requires a save vs petrification rather than vs spell.
The Hill Giant animation (used by the Revised Polymorph tweak) is now correctly installed on BG2EE.
Tweaked the way Larloch's Minor Drain works to more closely mirror the way the unmodded one drains hit points, and to affect the innate version too.
Fixed several errors in Acid Storm tweak.
Fixed several errors in Create Boneguard.
Fixed several errors in Combust.
Fixed many minor spell errors caught by Luke.
Symbol of Pain description now removes mention of a saving throw (previously it said 'saving throw: none' but still mentioned the saving throw in the main text).
Thorn Spray description now correctly notes there is a saving throw.
Shapechange description now correctly reports Mind Flayer MR as 90%.
Fixed a library typo which was removing icons from Shapechange and Polymorph Self.
Shapechange duration is now 1 hour (as originally intended), not 10 hours.
Updated Iron Body tweak to allow for changes in IWD spell conversion library.
Fixed a code typo that was messing with how Elemental Swarm works.
Fixed a library bug that was messing with the way newly-created scrolls are targeted.
Chain Contingencies containing multiple 'Summon Fiend' spells should now work correctly.
Player-summoned fiends now attack properly.
Fixed a few text typos.
Sword Coast Stratagems: Version 35
60-odd bugfixes and compatibility fixes
(Provisional, experimental, partial) support for Icewind Dale: Enhanced Edition
New 'revised handling of death effects' component
New 'revised elementals' component
New 'revised resting' component
New 'revised inns' component
Reorganization of spell tweaks components along with some new optional tweaks
15 new spells (9 mage, 6 cleric) with the mage spells mostly focused around elemental effects and the cleric spells mostly borrowed from Divine Remix
Multiple changes to achieve compatibility with my forthcoming 'Talents of Faerun' mod
New component, 'Include bard songs from IWD:EE' (identical to the IWDification component)
'Make spell sequencers and contingencies into innate abilities' restored
A few dozen more minor tweaks
Sword Coast Stratagems: version 34.3
Updated Italian translation.
Slight further update to French and Polish translations.
Some IWD spells weren't having their projectiles correctly assigned.
Sword Coast Stratagems: version 34.2
Updated French, Polish, and Russian translations.
Druid spell allocation now works correctly on non-IWD installs
Another tweak to the batch-mode installer (to enforce component order on reinstall).
Description for Mordenkainen's Force Missiles is now correct.
Fixed a bunch of compatibility issues between Spell Revisions and the IWD spells components (mostly on oBG2).
Fixed some problems with 'Improved NPC customization and management: cleric/mages get spells; thieves don't regain their bonus-skill abilities on rejoining the party.
Reverted a mistaken (undocumented) fix to the spellhold-cost component.
Sword Coast Stratagems: version 34.1
Aec'letec can now be killed on EE installs (critical incompability with 2.6).
Revised batch mode a bit to deal better with reinstalls.
Fixed a library-file glitch which was preventing installation of IWD spells on some installs.
Creatures that are summoned offscreen by mages and priests are now summoned using the correct level of the spell, instead of the lowest level.
Wand of Spell Striking now reduces MR by 20% rather than a level-dependent amount.
Rakshasas and liches are no longer immune to the cleric version of True Seeing.
Mind flayers have grown tired of waiting for unber hulks to turn up and now work with umber hulks instead (typo in level-dependent spawn component).
Improved the handling of non-English-language numbers in the 'increased cost of Spellhold' component.
Carsa's new dialog entries are now tra-ified, so they can be translated into non-English languages; so are a couple of stray phrases from the spell tweaks. (Thanks to Roberciik for spotting these.)
Smarter Mages modifies Mae'var's Shadow Armor so that it permits spellcasting, rather than removing it entirely from the game. (I thought of just giving it to someone else but the description is a very good fit to Mae'var specifically.)
The 'casting failure' icon from beholder/hive mother antimagic rays now has the correct duration.
7th and 8th level druids no longer illegally get Iron Skins.
Beholders now use their central eye to destroy illusions (e.g. the Mislead spell clone).
Rearranged the order in which we install Detectable Spells and the spell-tweak system, hopefully sorting out a minor compatibility issue with SR.
Fire Elemental token now grants correct Dexterity and number of attacks.
Sword Coast Stratagems: version 34
20-odd bugfixes, including for several critical issues caused by the BGEE/BG2EE 2.6 update and for the severe mage AI problem introduced in v33.5.
Updated IWD spells (now available for oBG2)
New component: "Improved Carsa/Kahrk interactions"
Mages now can use IWD spells if SR is installed
Minor AI/spellsystem tweaks
Translation updates
Sword Coast Stratagems: version 33.7a
This is a rerelease of 33.7 to address an ordering mismatch between github and the released files that was confusing automated downloaders. You can ignore it if you are downloading the mod manually.
Sword Coast Stratagems: version 33.7
Non-English-language installs that lack a string will again use the English version instead of failing to install. (Bug introduced by 33.5's changes.)
Cure Moderate Wounds no longer gets mangled on a Spell Revisions / IWD Divine Spells install.
Sword Coast Stratagems: version 33.6
Fixed an edge-case bug in SCS function libraries that broke installs in some cases.
Sword Coast Stratagems: version 33.5
- Updated to WEIDU 247; some tweaks to resolve compatibility problems.
- Archers now get their proper script
- The Cult Wizard in Ulgoth's Beard is now a more reasonable level.
- Conjurers no longer use divination spells.
- Under the hood: many updates to SFO function library.