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It's inconsequential now, but if anyone wanted to do anything with him, 24 chars is too long for eg. SPRITE_IS_DEAD* var formation, it would be cut off. Just needs a rename in the ARE.
The text was updated successfully, but these errors were encountered:
#3
Since oIWD uses actor names from the area file as DVs, we need to limit them to 18 characters so that the dead variables
SPRITE_IS_DEADfoo don't exceed the 32-character limit.
It's inconsequential now, but if anyone wanted to do anything with him, 24 chars is too long for eg. SPRITE_IS_DEAD* var formation, it would be cut off. Just needs a rename in the ARE.
The text was updated successfully, but these errors were encountered: