-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathPlayersInfo.cs
94 lines (71 loc) · 1.78 KB
/
PlayersInfo.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Goodgulf
{
//
// This class is used to keep track of all players in the game. It's created in the tank selection screen and persistent through the scenes after that.
//
public class PlayerInfo
{
private uint playerID;
private string playerName;
private string tankName;
public uint PlayerID
{
get
{
return playerID;
}
set
{
playerID = value;
}
}
public string PlayerName
{
get
{
return playerName;
}
set
{
playerName = value;
}
}
public string TankName
{
get
{
return tankName;
}
set
{
tankName = value;
}
}
}
public class PlayersInfo : MonoBehaviour
{
public List<PlayerInfo> players = new List<PlayerInfo>();
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void AddPlayerInfo (PlayerInfo pi)
{
players.Add(pi);
// for debug
//GameObject go = new GameObject(pi.PlayerName);
//go.transform.SetParent(this.transform);
}
public PlayerInfo GetPlayerInfo(uint playerID)
{
return players.Find( x => x.PlayerID == playerID);
}
}
}