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Example reported on twitter, not a public URL, however. The repro page has a high TTFB, but then the LCP element (an h1) is found statically within the html response.
Two obvious issues:
The simulated Lighthouse LCP is significantly faster than the observed LCP from the same page load (via live metrics, see tweet) - 0.6s vs 4.28s. While not impossible, this isn't typical
The server-response-time audit is reporting 4370ms of SRT. Again this is an observed value (SRT) vs simulated (LH LCP), but this is more concerning
Finally, if you can access the full report, there are inconsistencies that pop up in other ways, like LCP subpart breakdowns with TTFB over 100% and render delay with a negative percentage
Issues
The fundamental problem appears to be the high TTFB for the initial request that gets diluted or unused in other calculations. I haven't verified the reason, but it could be something like the initial HTML response is slow because it requires SSR, while the remaining requests are for static resources.
The issue can also be more subtle when the TTFB is less high, but still significantly higher than the server response time for any other resources on the page. TTFB won't necessarily be higher than the simulated LCP, but it will still cause at least the LCP breakdown to be misleading.
When there's an LCP resource (image), the LCPBreakdown computed artifact guards against impossible values by clamping against TTFB, so while the percentages might not reflect reality, they're at least all between 0 and 100 and add up to 100.
When there's not a resource (page has a text LCP), LCPBreakdown returns only the TTFB time and calculates render delay from the simulated LCP minus TTFB. Since the simulated LCP is much smaller than the observed TTFB, this ends up negative, and the percentages end up as above.
The text LCP case needs a similar clamping against TTFB, so at least the values aren't obviously in error.
However, the millisecond values can still add up to much more than the listed LCP until that's fixed in Lantern (the percentages will likewise be unrealistic).
Improve Lantern simulation
Lantern chooses the server latencies to use during simulation by looking at the server response times from all requests and then taking the medians per origin. This is intended to even out outliers and give a reasonable estimate of the server's responsiveness even in the face of noisy reality. However, this isn't a good model if the sever has fundamentally different responsiveness for different resource types.
In runs I did of the repro site, the first request would have a 3.5-5s TTFB—the vast majority of observed LCP—but the remaining ten requests were very fast and so the simulator ended up using the median ~50ms for the estimated server latency for all requests, leading to the incredibly fast simulated LCP.
Lantern could use the max of (median server response time, the request's actual response time), but that could remove a significant part of the effort to smooth out real-life variability. Other options might be to further break down the SRT estimate by resource type, special case the main document response, or create a smooth estimator parameterized by the request's actual response time. All the options have tradeoffs and any change here will likely degrade other use cases.
The text was updated successfully, but these errors were encountered:
However, this isn't a good model if the sever has fundamentally different responsiveness for different resource types.
for most resource types, their content is static and the server can deliver them very quickly with no processing time (no database queries, no user auth, etc). JS, CSS, images, etc. mostly fall under this
it seems that for some types of requests we never want to take an aggregate estimation. for example:
the main document request, or any iframe - they all hit a unique URL that could be doing very different amounts of server processing (db queries differ)
XHR/json/fetch requests - again, each api endpoint can do very different work
@brendankenny wdyt of us identifying these sort of requests, and always using a n=1 sample size for the server response estimation? pretty much as you suggested w/ resource types, but for each HTML/XHR url we give just its timing as the result, and for everything else it gets average'd out (to estimate the time it take the server to serve a static resource, basically).
Example reported on twitter, not a public URL, however. The repro page has a high TTFB, but then the LCP element (an h1) is found statically within the html response.
Two obvious issues:
Finally, if you can access the full report, there are inconsistencies that pop up in other ways, like LCP subpart breakdowns with TTFB over 100% and render delay with a negative percentage
Issues
The fundamental problem appears to be the high TTFB for the initial request that gets diluted or unused in other calculations. I haven't verified the reason, but it could be something like the initial HTML response is slow because it requires SSR, while the remaining requests are for static resources.
The issue can also be more subtle when the TTFB is less high, but still significantly higher than the server response time for any other resources on the page. TTFB won't necessarily be higher than the simulated LCP, but it will still cause at least the LCP breakdown to be misleading.
At least two separate fixes:
Guard against impossible LCP breakdowns
First, the largest-contentful-paint-element audit's TTFB estimate is the max of an estimated TTFB (similar to the lantern simulated value) and the observed TTFB. For this case, it ends up using the (large) observed TTFB.
When there's an LCP resource (image), the LCPBreakdown computed artifact guards against impossible values by clamping against TTFB, so while the percentages might not reflect reality, they're at least all between 0 and 100 and add up to 100.
When there's not a resource (page has a text LCP), LCPBreakdown returns only the TTFB time and calculates render delay from the simulated LCP minus TTFB. Since the simulated LCP is much smaller than the observed TTFB, this ends up negative, and the percentages end up as above.
The text LCP case needs a similar clamping against TTFB, so at least the values aren't obviously in error.
However, the millisecond values can still add up to much more than the listed LCP until that's fixed in Lantern (the percentages will likewise be unrealistic).
Improve Lantern simulation
Lantern chooses the server latencies to use during simulation by looking at the server response times from all requests and then taking the medians per origin. This is intended to even out outliers and give a reasonable estimate of the server's responsiveness even in the face of noisy reality. However, this isn't a good model if the sever has fundamentally different responsiveness for different resource types.
In runs I did of the repro site, the first request would have a 3.5-5s TTFB—the vast majority of observed LCP—but the remaining ten requests were very fast and so the simulator ended up using the median ~50ms for the estimated server latency for all requests, leading to the incredibly fast simulated LCP.
Lantern could use the max of (median server response time, the request's actual response time), but that could remove a significant part of the effort to smooth out real-life variability. Other options might be to further break down the SRT estimate by resource type, special case the main document response, or create a smooth estimator parameterized by the request's actual response time. All the options have tradeoffs and any change here will likely degrade other use cases.
The text was updated successfully, but these errors were encountered: