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gen_balance_name_mapping.py
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gen_balance_name_mapping.py
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#!/usr/bin/env python3
# vim: set expandtab tabstop=4 shiftwidth=4:
# Copyright 2019-2020 Christopher J. Kucera
# <http://apocalyptech.com/contact.php>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
import csv
import json
import lzma
# Generating a mapping of balance name to english label, for use in
# bl3-cli-saveedit. I basically already did this for my Balance
# spreadsheets, so I may as well just reuse that data. Note that we're
# now using an alternate CSV export from my balance-sheet-generation
# which uses full object paths, on account of the Mysterious Amulet and
# Mysterious Artifact, as of DLC5+6, which share the same short name.
output_file = 'db/balance_name_mapping.json.xz'
files = [
'export/amulet_balances_long.csv',
'export/pauldron_balances_long.csv',
'export/gun_balances_long.csv',
'export/melee_balances_long.csv',
'export/ring_balances_long.csv',
'export/shield_balances_long.csv',
'export/spell_balances_long.csv',
]
rarity_map = {
'01/common': 'White',
'01/common (starting gear)': 'White',
'02/uncommon': 'Green',
'03/rare': 'Blue',
'03/rare e-tech': 'Blue E-Tech',
'04/very rare': 'Purple',
'04/very rare e-tech': 'Purple E-Tech',
'05/legendary': 'Legendary',
}
artifact_non_named_types = {
'Common',
'Uncommon',
'Rare',
'Very Rare',
'Legendary',
}
# Main Mapping object. Filling in some hardcodes here, first.
mapping = {}
for k,v in {
'/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Portal/Balance/Balance_ATL_AR_Portals': 'Portals and Shite',
'/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Balance/Balance_Eridian_Fabricator': 'Eridian Fabricator',
'/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/BabyMaker/Balance/Salvage/Balance_PS_Tediore_BabyMaker_Salvage': 'Baby Maker (fixed part)',
'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LoveDrill/Balance/Balance_PS_JAK_LoveDrill': 'Love Drill (mission version)',
'/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/Balance/Balance_SM_HYP_ShortStick': 'Short Stick',
'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheSeventhSense/Balance/Balance_PS_JAK_TheSeventhSense_MissionWeapon': 'Seventh Sense (mission version)',
'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/SeventhSense/Balance/Balance_PS_JAK_SS_L': 'Seventh Sense (ghost Burton version)',
}.items():
mapping[k.lower()] = v
# Now loop through our CSVs and pull out the info.
for filename in files:
with open(filename) as df:
reader = csv.DictReader(df)
for row in reader:
balance = row['Balance']
balance = balance.replace('\\', '/')
part = row['Part']
part = part.replace('\\', '/')
rarity = row['Rarity'].lower()
if 'Gun Type' in row:
if rarity == 'named weapon':
label = row['Manufacturer/Name']
else:
guntype = row['Gun Type'][:-1]
label = '{} {} {}'.format(
rarity_map[rarity],
row['Manufacturer/Name'],
guntype,
)
elif 'Character/Name' in row:
# Our balance sheet takes pains to point out some COM balances which only
# come from the Trials bosses, but for these purposes we don't care, so
# I'm stripping that out.
if 'trials boss' in row['Character/Name'].lower():
com_name = row['Character/Name'].split(' (', 1)[0]
else:
com_name = row['Character/Name']
label = '{} {} COM'.format(
com_name.replace(' - ', ' '),
rarity_map[rarity],
)
elif 'Type/Name' in row:
# Just used for Artifacts
if row['Type/Name'] in artifact_non_named_types:
label = '{} Artifact'.format(rarity_map[rarity])
else:
label = '{} {} Artifact'.format(
row['Type/Name'],
rarity_map[rarity],
)
else:
if 'amulet' in filename:
type_name = 'Amulet'
if 'com' in filename:
type_name = 'Pauldrons'
if 'melee' in filename:
type_name = 'Melee'
if 'ring' in filename:
type_name = 'Ring'
if 'spell' in filename:
type_name = 'Spell'
else:
type_name = 'Shield'
if rarity.startswith('named'):
label = '{}'.format(
row.get('Manufacturer/Name', None) or row.get('Name', ''),
)
else:
label = '{} {} {}'.format(
row.get('Manufacturer/Name', None) or row.get('Name', ''),
rarity_map[rarity],
type_name,
)
mapping[balance] = label
mapping[part] = part.split("/")[-1]
# Write out
with lzma.open(output_file, 'wt') as df:
json.dump(mapping, df, separators=(',', ':'))
print('Written to {}'.format(output_file))