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Releases: HJfod/BetterEdit

(Potentially) Fix 32-bit Android

19 Feb 16:55
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This release disables Grid Size changing on 32-bit Android, as it appears to be the cause of a crash when trying to enter the editor.

Fix crash

18 Feb 22:54
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This release fixes a crash when placing objects.

Grid size controls & Next Free offset

18 Feb 18:52
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This minor update brings two new often requested features, as well as more stability improvements.

  • Add Next Free Offset for Group IDs
  • Add Grid Size controls
  • Fix being able to click on the layer number to lock it
  • Fix crash when selecting colors using the new color selector

Fix crashes

13 Feb 20:52
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This release fixes two common crashes, making BetterEdit much more stable :)

  • Fix crash on mobile when typing in layer number
  • Fix crash when re-entering editor

Minor update

12 Feb 18:23
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Another minor update fixing some bugs

  • Bring back quarter & eighth block move keybinds as the root issue was fixed in Geode Beta 18
  • Add automatic update checking on startup
  • Add ability to copy Player Color channels in Copy Color (by Alphalaneous)
  • Fix visual issues with layer locking
  • Other small bug fixes & improvements

Emergency Bugfix

11 Feb 22:57
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So it turns out that on the last release moving objects didn't work at all, and the reason is because of Geode itself 💀 Unfortunately this does mean that quarter and eighth block keybinds have been temporarily removed, and will be added back in the next update when Geode is fixed.

Bugfix Release

11 Feb 22:24
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Hello everyone! This is a release that polishes up existing features & fixes bugs. I was very pleased to see that the amount of crashes and glitches reported on the initial release was very low :) New content coming very soon!

Changelog

  • Add in-game changelog popup
  • Add quarter & eighth block move keybinds
  • Fix crash when using the Show Scale Control keybind
  • Fix the layer input not being hidden during playtest
  • Fix being able to zoom during playtesting, which would make Platformer mode not work
  • Fix layer locking not being possible due to the layer input
  • Other small bug fixes & improvements

BetterEdit 6

10 Feb 22:22
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First Version of BetterEdit 6

Very excited to release the first version of BetterEdit 6, bringing the mod over to 2.2! The mod is available on Geode through the in-game Downloads tab.

This release only has a few commonly requested features, but more is coming very soon!

Changelog

  • Add better color selection menu
  • Add better font selection menu
  • Add shift to scroll horizontally with the scroll wheel + control to zoom towards mouse
  • Add pinch to zoom on mobile
  • Add UI scaling
  • Add a lot of new keybinds (currently only on Windows)

v5.0.0-alpha.10

19 Oct 21:11
2a45949
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v5.0.0-alpha.10 Pre-release
Pre-release

Game breaking bug happened, oops

Changelog

  • Fix a crash that could happen when entering the editor
  • Correctly enable RGB Color Input and make it compile on MacOS

v5.0.0-alpha.9

19 Oct 13:51
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Alpha 9

Hey everyone, this is probably the last release of 2.1, if no breaking bugs appear.

EditorAPI

For our convenience, we are moving some functionality to a separate API mod, EditorAPI. For now, the mod will not be put on the index. It will be packaged alongside BetterEdit on the Github Releases for now.

Changelog

  • Fix preview mode screwing up moving objects on playtest pause
  • Port the scale UI from v4
  • Automatically hide startpos popup when deleting a startpos
  • Rewrote startpos switcher, should be more stable
  • Add startpos counter and moving between start positions
  • Play level button from startpos popup now works
  • Port LDM Object count to pause menu
  • Port RGB color input
  • Move some common dependencies to a new mod, EditorAPI
  • Fix View Tab dissapearing when returning to the editor
  • Do not set gravity for ball and spider in smart startpos
  • Make Extra Object Info dynamically update when changing object properties (Might cause lag)
  • Make Extra Object Info toggleable
  • Port next free offsets for colors and groups
  • Various stability fixes

See you in 2.2!