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wscript
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#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018
from __future__ import print_function
import sys
if not sys.version_info.major >= 3:
print("Python 3 is required, but Python " +
str(sys.version_info.major) + "." +
str(sys.version_info.minor) + " was used.",
file=sys.stderr)
sys.exit(1)
from waflib import Logs, Context, Configure
import os
VERSION = '0.99'
APPNAME = 'xash3d-fwgs'
top = '.'
Context.Context.line_just = 55 # should fit for everything on 80x26
class Subproject:
name = ''
dedicated = True # if true will be ignored when building dedicated server
singlebin = False # if true will be ignored when singlebinary is set
ignore = False # if true will be ignored, set by user request
mandatory = False
def __init__(self, name, dedicated=True, singlebin=False, mandatory = False, utility = False):
self.name = name
self.dedicated = dedicated
self.singlebin = singlebin
self.mandatory = mandatory
self.utility = utility
def is_enabled(self, ctx):
if not self.mandatory:
if self.name in ctx.env.IGNORE_PROJECTS:
self.ignore = True
if self.ignore:
return False
if ctx.env.SINGLE_BINARY and self.singlebin:
return False
if ctx.env.DEST_OS == 'android' and self.singlebin:
return False
if ctx.env.DEDICATED and self.dedicated:
return False
if self.utility and not ctx.env.ENABLE_UTILS:
return False
return True
SUBDIRS = [
Subproject('public', dedicated=False, mandatory = True),
Subproject('game_launch', singlebin=True),
Subproject('ref_gl',),
Subproject('ref_soft'),
Subproject('mainui'),
Subproject('vgui_support'),
Subproject('stub/server', dedicated=False),
Subproject('stub/client'),
Subproject('dllemu'),
Subproject('engine', dedicated=False),
Subproject('game_content', dedicated=False),
Subproject('game_libs/cl_dll', dedicated=False),
Subproject('game_libs/dlls', dedicated=False),
Subproject('utils/mdldec', utility=True)
]
# This is needed for the client and server libraries to link properly.
@Configure.conf
def get_taskgen_count(self):
try: idx = self.tg_idx_count
except: idx = 0 # don't set tg_idx_count to not increase counter
return idx
def subdirs():
return map(lambda x: x.name, SUBDIRS)
def options(opt):
grp = opt.add_option_group('Common options')
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build Xash Dedicated Server [default: %default]')
grp.add_option('--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = False,
help = 'build single "xash" binary (always enabled for dedicated) [default: %default]')
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
grp.add_option('-W', '--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
help = 'install like Windows build, ignore prefix, useful for development [default: %default]')
grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compatibility!) [default: %default]')
grp.add_option('--low-memory-mode', action = 'store', dest = 'LOW_MEMORY', default = 0, type = 'int',
help = 'enable low memory mode (only for devices have <128 ram)')
grp.add_option('--ignore-projects', action = 'store', dest = 'IGNORE_PROJECTS', default = None,
help = 'disable selected projects from build [default: %default]')
grp = opt.add_option_group('Utilities options')
grp.add_option('--enable-utils', action = 'store_true', dest = 'ENABLE_UTILS', default = False,
help = 'enable building various development utilities [default: %default]')
opt.load('compiler_optimizations subproject')
for i in SUBDIRS:
if not i.mandatory and not opt.path.find_node(i.name+'/wscript'):
i.ignore = True
continue
opt.add_subproject(i.name)
opt.load('xshlib xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test msdev msvs')
if sys.platform == 'win32':
opt.load('msvc')
opt.load('reconfigure')
def configure(conf):
conf.env.GAMEDIR = "afterburner"
conf.env.append_unique("DEFINES", "PLAYER_MODEL_PATH=\"models/player/fallback/fallback.mdl\"")
conf.env.append_unique("DEFINES", "DEFAULT_GAME_DIR=\"" + conf.env.GAMEDIR + "\"")
conf.load('fwgslib reconfigure compiler_optimizations')
if conf.options.IGNORE_PROJECTS:
conf.env.IGNORE_PROJECTS = conf.options.IGNORE_PROJECTS.split(',')
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
# Load compilers early
conf.load('xshlib xcompile compiler_c compiler_cxx')
# HACKHACK: override msvc DEST_CPU value by something that we understand
if conf.env.DEST_CPU == 'amd64':
conf.env.DEST_CPU = 'x86_64'
if conf.env.COMPILER_CC == 'msvc':
conf.load('msvc_pdb')
conf.load('msvs msdev subproject gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic')
# Force XP compatibility, all build targets should add subsystem=bld.env.MSVC_SUBSYSTEM
if conf.env.MSVC_TARGETS[0] == 'x86':
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
conf.env.CONSOLE_SUBSYSTEM = 'CONSOLE,5.01'
else:
conf.env.MSVC_SUBSYSTEM = 'WINDOWS'
conf.env.CONSOLE_SUBSYSTEM = 'CONSOLE'
enforce_pic = True # modern defaults
# modify options dictionary early
if conf.env.DEST_OS == 'android':
conf.options.NO_VGUI= True # skip vgui
conf.options.NANOGL = True
conf.options.GLWES = True
conf.options.GL = False
elif conf.env.MAGX:
conf.options.USE_SELECT = True
conf.options.SDL12 = True
conf.options.NO_VGUI = True
conf.options.GL = False
conf.options.LOW_MEMORY = 1
conf.options.SINGLE_BINARY = True
conf.options.NO_ASYNC_RESOLVE = True
conf.define('XASH_SDLMAIN', 1)
enforce_pic = False
if conf.env.STATIC_LINKING:
enforce_pic = False # PIC may break full static builds
conf.check_pic(enforce_pic)
# We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture
# Because compatibility with original GoldSrc
if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64':
conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
if conf.env.BIT32_MANDATORY:
Logs.info('WARNING: will build engine for 32-bit target')
else:
conf.env.BIT32_MANDATORY = False
conf.load('force_32bit')
compiler_optional_flags = [
# '-Wall', '-Wextra', '-Wpedantic',
'-fdiagnostics-color=always',
'-Werror=return-type',
'-Werror=parentheses',
'-Werror=vla',
'-Werror=tautological-compare',
'-Werror=duplicated-cond',
#'-Werror=duplicated-branches', # BEWARE: buggy
'-Werror=bool-compare',
'-Werror=bool-operation',
'-Werror=cast-align',
'-Werror=cast-align=strict', # =strict is for GCC >=8
'-Werror=packed',
'-Werror=packed-not-aligned',
'-Werror=uninitialized', # older GCC versions have -Wmaybe-uninitialized enabled by this switch, which is not accurate
# so just warn, not error
'-Werror=init-self',
'-Werror=implicit-fallthrough=2', # clang incompatible without "=2"
'-Werror=logical-op',
'-Werror=write-strings',
# '-Werror=format=2',
# '-Wdouble-promotion', # disable warning flood
#'-Wstrict-aliasing', # Certain C code casts pointers around and causes these warnings
]
c_compiler_optional_flags = [
'-Werror=incompatible-pointer-types',
'-Werror=implicit-function-declaration',
'-Werror=int-conversion',
'-Werror=implicit-int',
'-Werror=strict-prototypes',
'-Werror=old-style-declaration',
'-Werror=old-style-definition',
'-Werror=declaration-after-statement',
'-Werror=enum-conversion',
'-Werror=jump-misses-init',
'-Werror=strict-prototypes',
# '-Werror=nested-externs',
'-fnonconst-initializers', # owcc
'-Wno-discarded-qualifiers' # Unfortunately non-const char pointers are too embedded to change now
]
cflags, linkflags = conf.get_optimization_flags()
# Afterburner edits: we want to be more strict with the compiler flags!
# To avoid having to fork Waifulib in addition to everything else we've
# already had to fork, just edit the cflags and linkflags that get passed back.
ab_cflags = []
ab_linkflags = []
if conf.env.COMPILER_CC == 'msvc':
ab_cflags += \
[
"/WX", # Treat all warnings as errors
"/EHsc" # Specify exception unwind semantics
]
ab_linkflags += \
[
"/WX" # Treat all warnings as errors
]
if conf.options.BUILD_TYPE == "debug":
ab_cflags += \
[
"/D_DEBUG", # Include debugging define
"/MTd" # Use debugging runtime
]
# Because we're using the debug runtime, remove the non-debug one
cflags.remove("/MT")
else:
ab_cflags += \
[
"/DNDEBUG" # Include NDEBUG define
]
else:
ab_cflags += \
[
"-Werror", # Treat all warnings as errors
"-Wno-format-truncation", # Remove format truncation warnings, there are just too many of them
"-Wno-stringop-overflow" # Removes warnings regarding unistd read function (no idea what they are or how to fix them)
]
if conf.env.COMPILER_CC == "gcc":
ab_cflags += \
[
"-fdiagnostics-color=always" # Use helpful diagnostic colours
]
if conf.options.BUILD_TYPE == "debug":
ab_cflags += \
[
"-D_DEBUG" # Include debugging define
]
else:
ab_cflags += \
[
"-DNDEBUG" # Include NDEBUG define
]
conf.msg("Afterburner extra cflags", str(ab_cflags))
conf.msg("Afterburner extra linkflags", str(ab_linkflags))
cflags += ab_cflags
linkflags += ab_linkflags
# And here C++ flags starts to be treated separately
cxxflags = list(cflags)
if conf.env.COMPILER_CC != 'msvc':
conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags')
conf.check_cxx(cxxflags=cflags, linkflags=linkflags, msg='Checking for required C++ flags')
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags)
cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags)
cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags)
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags)
# check if we can use C99 stdint
if conf.check_cc(header_name='stdint.h', mandatory=False):
# use system
conf.define('STDINT_H', 'stdint.h')
else:
# include portable stdint by Paul Hsich
conf.define('STDINT_H', 'pstdint.h')
conf.env.ENABLE_UTILS = conf.options.ENABLE_UTILS
conf.env.DEDICATED = conf.options.DEDICATED
conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY or conf.env.DEDICATED
if conf.env.DEST_OS == 'dos':
conf.env.SINGLE_BINARY = True
if conf.env.DEST_OS != 'win32':
conf.check_cc(lib='dl', mandatory=False)
if not conf.env.LIB_M: # HACK: already added in xcompile!
conf.check_cc(lib='m')
else:
# Common Win32 libraries
# Don't check them more than once, to save time
# Usually, they are always available
# but we need them in uselib
a = [
'user32',
'shell32',
'gdi32',
'advapi32',
'dbghelp',
'psapi',
'ws2_32'
]
if conf.env.COMPILER_CC == 'msvc':
for i in a:
conf.start_msg('Checking for MSVC library')
conf.check_lib_msvc(i)
conf.end_msg(i)
else:
for i in a:
conf.check_cc(lib = i)
# check if we can use C99 tgmath
if conf.check_cc(header_name='tgmath.h', mandatory=False):
if conf.env.COMPILER_CC == 'msvc':
conf.define('_CRT_SILENCE_NONCONFORMING_TGMATH_H', 1)
tgmath_usable = conf.check_cc(fragment='''#include<tgmath.h>
const float val = 2, val2 = 3;
int main(void){ return (int)(-asin(val) + cos(val2)); }''',
msg='Checking if tgmath.h is usable', mandatory=False, use='M')
conf.define_cond('HAVE_TGMATH_H', tgmath_usable)
else:
conf.undefine('HAVE_TGMATH_H')
# indicate if we are packaging for Linux/BSD
if not conf.options.WIN_INSTALL and conf.env.DEST_OS not in ['win32', 'darwin', 'android']:
conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d'
conf.env.SHAREDIR = '${PREFIX}/share/xash3d'
else:
conf.env.SHAREDIR = conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY)
for i in SUBDIRS:
if not i.is_enabled(conf):
continue
conf.add_subproject(i.name)
def build(bld):
bld.load('xshlib')
for i in SUBDIRS:
if not i.is_enabled(bld):
continue
bld.add_subproject(i.name)