This repository has been archived by the owner on Oct 18, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathindex.js
315 lines (300 loc) · 13.3 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
const fs = require('fs');
const uuidv4 = require('uuid/v4');
const express = require("express");
const app = require('express')();
const http = require('http').createServer(app);
const io = new require('socket.io').listen(http);
const cookieParser = require("cookie-parser");
const cookie = require("cookie");
const boardTools = require('./board')
var clients = [];
var games = [];
var namespaces = [];
fs.readdir('./games', function(err, items) {
games = items;
for (var i=0; i<games.length; i++) {
games[i] = games[i].split('.')[0];//remove file ending
}
});
app.set('port', (process.env.PORT || 8080));
//app.use("", express.static(__dirname));
app.use(cookieParser());
app.all('*', function(req, res){
console.log(req.path);
var last = req.path.split('/').slice(-1);
if (last[0].indexOf(".")!==-1){
res.sendFile(__dirname+req.path);
}else{
res.sendFile(__dirname+'/index.html');
}
var cookie = req.cookies.id;
if (cookie === undefined){
var randomNumber=Math.random().toString();
randomNumber=randomNumber.substring(2,randomNumber.length);
res.cookie('id',uuidv4(), {maxAge: 99999999999, httpOnly: true});
console.log('cookie created successfully');
}
});
io.on('connection', function(socket) {
var path = socket.request.headers.referer.split("/").slice(-1)[0];
if (path != '' && games.includes(path) && !namespaces.includes(path)){
console.log("Creating socket.");
newSocket(path);
namespaces.push(path);
console.log(namespaces);
}
socket.on('mprequest',function(){
var dir = uuidv4().replace(/-/g,'');//delete dashes
console.log("joining",dir)
socket.emit('redirect','/'+dir)
if(!namespaces.includes(dir)){
newSocket(dir);
namespaces.push(dir);
}
});
});
function newSocket(namespace){
var nsp = io.of('/'+namespace);
nsp.on("connect",function(socket){
var clientId = cookie.parse(socket.handshake.headers.cookie).id;///used for continuing game
var player = 0;
var id = socket.id;
var path = namespace;
if (path != ""){
socket.emit('beginMP');
}
socket.on('undo',function(data){
var gameData = JSON.parse(fs.readFileSync('./games/'+path+'.json', 'utf8'));
var oldString = gameData.gameString;
console.log(clientId+' undo '+data);
gameData.gameString = boardTools.tryUndo(gameData.gameString,data,player);
if (oldString != gameData.gameString){
console.log(gameData.gameString);
gameData.board = boardTools.remakeBoard(gameData.gameString);
fs.writeFileSync('./games/'+path+'.json',JSON.stringify(gameData));
socket.broadcast.emit('gameupdate',gameData.gameString);
var moveStarted = true;
sendVariables(socket, gameData, clientId);
}
});
socket.on('move',function(data){
var gameData = JSON.parse(fs.readFileSync('./games/'+path+'.json', 'utf8'));
console.log(clientId+' move '+data);
var legit = boardTools.checkLegit(gameData.gameString,gameData.board,player,data)
console.log(legit);
if(legit){
gameData.board = boardTools.doMoves(gameData.board, [data], gameData.rules, player);
gameData.gameString += data+',';
fs.writeFileSync('./games/'+path+'.json',JSON.stringify(gameData));
socket.broadcast.emit('gameupdate',gameData.gameString);
sendVariables(socket, gameData, clientId);
}
});
socket.on('iterate',function(data){
var gameData = JSON.parse(fs.readFileSync('./games/'+path+'.json', 'utf8'));
var timePassed = (Date.now()-gameData.lastMoveTime)/1000;//do first so computing time doesn't count
console.log(clientId+' iterate '+data);
var legit = boardTools.checkLegit(gameData.gameString,gameData.board,player,data)
console.log(legit);
if(legit){
gameData.board = boardTools.doMoves(gameData.board, [data], gameData.rules, player);
gameData.gameString+='E'
if(gameData.keepTime){
switch(gameData.turn){
case 1:
gameData.p1Time += gameData.timeBonus-timePassed;
break;
case 2:
gameData.p2Time += gameData.timeBonus-timePassed;
break;
}
gameData.gameString+='+'+Math.floor(gameData.p1Time)+'+'+Math.floor(gameData.p2Time);
}
gameData.gameString+=',';
gameData.turn= gameData.turn%2+1;
console.log(gameData.gameString);
socket.broadcast.emit('gameupdate',gameData.gameString);
socket.broadcast.emit('setVars',["moveStarted","moveFinished","currentPlayer"],[false,false,gameData.turn]);
var cc = boardTools.getCellsCount(gameData.board);
if (gameData.p2Time <= gameData.timeBonus && gameData.turn == 1 && gameData.keepTime){
gameData.gameString+='G';
console.log("Blue ran out of time!");
nsp.emit("gameEnd",'G',0);
} else if (gameData.p1Time <= gameData.timeBonus && gameData.turn == 2 && gameData.keepTime){
gameData.gameString+='J';
console.log("Red ran out of time!");
nsp.emit("gameEnd",'J',0);
} else if (cc.red == 0 && cc.blue == 0) {
gameData.gameString+='L';
console.log("It's a draw!");
nsp.emit("gameEnd",'L',0);
} else if (cc.red == 0) {
gameData.gameString+='I';
console.log("Blue won!");
nsp.emit("gameEnd",'I',2);
} else if (cc.blue == 0) {
gameData.gameString+='F';
console.log("Red won!");
nsp.emit("gameEnd",'F',1);
}
gameData.lastMoveTime = Date.now();//put it last to (try to) balance out ping issues and stuff
fs.writeFileSync('./games/'+path+'.json',JSON.stringify(gameData));
}
});
socket.on('checkTime',function(){
if(gameData.keepTime){
var timePassed = (Date.now()-gameData.lastMoveTime)/1000;
switch(gameData.turn){
case 1:
gameData.p1Time += gameData.timeBonus-timePassed;
break;
case 2:
gameData.p2Time += gameData.timeBonus-timePassed;
break;
}
if (gameData.p2Time <= gameData.timeBonus){
gameData.gameString+='G';
console.log("Blue ran out of time!");
nsp.emit("gameEnd",'G',0);
} else if (gameData.p1Time <= gameData.timeBonus){
gameData.gameString+='J';
console.log("Red ran out of time!");
nsp.emit("gameEnd",'J',0);
}
}
});
socket.on('endgame',function(data){
// NOTE: You trusted the client to much. One player could resign for the other
// NOTE: The game is meant to stay existent even after the endgame so people can go back and see it.
// NOTE: I'll probably add a gameFinished variable to the json
console.log(data)
var gameData = JSON.parse(fs.readFileSync('./games/' + path + '.json', 'utf8'));
var sent_as = 0;
if (clientId == gameData.p1[0]){
sent_as = 1;
}else if(clientId == gameData.p2[0]){
sent_as = 2;
}else{
return;
}
if (data == "resign") {
console.log("Player " + sent_as + " resigned!");
if (sent_as == 1) {
nsp.emit("gameEnd", "K", 2);
} else {
nsp.emit("gameEnd", "H", 1);
}
} else if (data == 'offer_draw') {
nsp.emit("gameEnd", "offer_draw", sent_as);
} else if (data == 'accept_draw') {
if (gameData.drawOffer == 1){
nsp.emit("gameEnd", "M", 0);
}else if (gameData.drawOffer == 2){
nsp.emit("gameEnd", "N", 0);
}
} else if (data == 'decline_draw') {
nsp.emit("gameEnd", "decline_draw", 0);
gameData.drawOffer = 0;
}
fs.writeFileSync('./games/'+path+'.json',JSON.stringify(gameData));
});
socket.on('newgame',function(density,rule,size,timelimit,timebonus){
if (games.includes(path)){
var json = fs.readFileSync('./games/'+path+'.json', 'utf8');
var gameData = JSON.parse(json);
if(gameData.p1[0]!=clientId && gameData.p2[0] == undefined){
gameData.p2[0] = clientId;//get name later or smthn
}
fs.writeFileSync('./games/'+path+'.json',JSON.stringify(gameData));//async file write breaks things
console.log(gameData.gameString);
socket.emit("gameupdate",gameData.gameString);
sendVariables(socket, gameData, clientId);
socket.emit('setVars',["currentPlayer","P1NAME","P2NAME"],[gameData.turn,gameData.p1[1],gameData.p2[1]]);
socket.emit('setTime',gameData.p1Time,gameData.p2Time);
}else{
var board = boardTools.newBoard(density,size);
var rules = boardTools.parseRule(rule);
var gameString = rule+','+size+','+timelimit+','+timebonus+',0,'+boardTools.boardToString(board)+',';
var keepTime = timelimit!==99999;
var gameData = {
"p1":[clientId,"Player 1"],//get name later
"p2":[undefined,"Player 2"],
"gameString":gameString,
"board":board,
"rules":rules,
"turn":1,
"drawOffer":0,
"p1Time":timelimit,
"p2Time":timelimit,
"timeBonus":timebonus,
"lastMoveTime":Date.now(),
"keepTime":keepTime
};
socket.emit('gameupdate',gameData.gameString);
socket.emit('setVars',["THIS_PLAYER"],[1]);
socket.emit('setTime',gameData.p1Time,gameData.p2Time);
console.log(gameData.gameString);
fs.writeFileSync('./games/'+path+'.json',JSON.stringify(gameData));
games.push(path);
}
var gameData = JSON.parse(fs.readFileSync('./games/'+path+'.json', 'utf8'));
if (clientId == gameData.p1[0]){
player = 1;
}else if(clientId == gameData.p2[0]){
player = 2;
}
});
socket.on('requestName', function(name){
var gameData = JSON.parse(fs.readFileSync('./games/'+path+'.json', 'utf8'));
if (clientId == gameData.p1[0]){
gameData.p1[1] = name
nsp.emit("setName", 1, name);
}else if (clientId == gameData.p2[0]){
gameData.p2[1] = name
nsp.emit("setName", 2, name);
}
fs.writeFileSync('./games/'+path+'.json',JSON.stringify(gameData));
});
socket.on('getGamestringTimes', function(){
var gameData = JSON.parse(fs.readFileSync('./games/'+path+'.json', 'utf8'));
socket.emit("setGamestringTimes",gameData.gameString);
});
socket.on('disconnect', function() {
console.log(clientId, "Disconnected")
deleteFromArray(clients, socket.id);
});
});
clients.push(nsp);
}
function sendVariables(socket, gameData, clientId){
var moveStarted = true;
var moveFinished = false;
var player = 0;
var lastmove = gameData.gameString.split(",").slice(-1)[0];
if (lastmove == ""){
lastmove = gameData.gameString.split(",").slice(-2)[0];
}
var lasttype = lastmove.split("+")[0].slice(-1)[0]
if (lasttype == 'E' ||
gameData.gameString.split(",")[6]=='' ||
gameData.gameString.split(",")[6]==undefined){
moveStarted = false;
}else if(lasttype == 'A' || lasttype == 'C'){
moveFinished = true;
}
if (clientId == gameData.p1[0]){
player = 1;
}else if(clientId == gameData.p2[0]){
player = 2;
}
console.log(moveFinished)
socket.emit('setVars',["moveStarted","moveFinished","THIS_PLAYER"],[moveStarted,moveFinished,player]);
}
function deleteFromArray(array, element) {
position = array.indexOf(element);
array.splice(position, 1);
}
// Start HTTP server on Heroku port or 5000
http.listen(app.get('port'), function(){
console.log('listening on *:' + app.get('port').toString());
});