Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support for Chimera 40-202's chimera_throttle_framerate #112

Open
Tracked by #44
BinToss opened this issue Jan 26, 2021 · 1 comment
Open
Tracked by #44

Add support for Chimera 40-202's chimera_throttle_framerate #112

BinToss opened this issue Jan 26, 2021 · 1 comment
Assignees
Labels
AREA_HXE Issue applies to HXE projects AREA_SPV3 Issue applies to SPV3 projects enhancement New feature or request

Comments

@BinToss
Copy link
Member

BinToss commented Jan 26, 2021

Throttled framerate + no V-Sync is preferable for monitors that support Adaptive Sync.
It's also a good alternative to Halo's terrible V-Sync implementation until we can control GPU driver settings.

If VSync is off, set the framerate throttle to the Vsync value - 1.
The value is stored in chimera.bin
image

@BinToss
Copy link
Member Author

BinToss commented Jan 31, 2021

My chimera.bin is located at J:\chimera.bin for some reason.

Offset 0x2f is used to determine if the fps value is float or int.
A value of 0x40 indicates integer fps throttle.
0x3f indicates a float.

Decimals

FPS Value Note
000.00 00 00 00 00 00 00 00 00 Disable Throttle
000.01 7B 14 AE 47 E1 7A 84 3F Pattern A { 0.01, 0.02, 0.04, 0.08, ... }
000.02 7B 14 AE 47 E1 7A 94 3F Pattern A
000.03 B8 1E 85 EB 51 B8 9E 3F Pattern B { 0.03, 0.06, 0.12, ...}
000.04 7B 14 AE 47 E1 7A A4 3F Pattern A
000.05 9A 99 99 99 99 99 A9 3F Pattern C { 0.05, 0.10, ... }
000.06 B8 1E 85 EB 51 B8 AE 3F Pattern B
000.07 EC 51 B8 1E 85 EB B1 3F Pattern D { 0.07, 0.14, ... }
000.08 7B 14 AE 47 E1 7A B4 3F Pattern A
000.09 0A D7 A3 70 3D 0A B7 3F Pattern E { 0.09, ... }
000.10 9A 99 99 99 99 99 B9 3F Pattern C
000.11 0A D7 A3 70 3D 0A B7 3F Pattern F { 0.11, ... }
000.12 B8 1E 85 EB 51 B8 BE 3F Pattern B
000.13 A4 70 3D 0A D7 A3 C0 3F Pattern G { 0.13, ... }
000.14 EC 51 B8 1E 85 EB C1 3F Pattern D
000.15 33 33 33 33 33 33 C3 3F Pattern H { 0.15, ... }

Integers

FPS Value Note
051.00 00 00 00 00 00 80 49 40 Pattern A (0x2D is 80 for Odd numbers)
052.00 00 00 00 00 00 00 4a 40 Pattern B (0x2D is 00 for Even numbers)
053.00 00 00 00 00 00 80 4a 40
054.00 00 00 00 00 00 00 4b 40
055.00 00 00 00 00 00 80 4b 40

This was referenced Feb 3, 2021
@BinToss BinToss added enhancement New feature or request AREA_HXE Issue applies to HXE projects AREA_SPV3 Issue applies to SPV3 projects labels Jul 17, 2021
@BinToss BinToss self-assigned this Aug 27, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
AREA_HXE Issue applies to HXE projects AREA_SPV3 Issue applies to SPV3 projects enhancement New feature or request
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant