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These won't be faithful to Halo's Tool-based light maps the way OS_Tool's light maps are (because it's a modified Tool.exe), but this might help with accuracy and time costs while improving quality.
There is a multi-threaded-rendering patch for Tool, but I'm unsure if it affects the DLM pipeline.
The text was updated successfully, but these errors were encountered:
These won't be faithful to Halo's Tool-based light maps the way OS_Tool's light maps are (because it's a modified Tool.exe), but this might help with accuracy and time costs while improving quality.
There is a multi-threaded-rendering patch for Tool, but I'm unsure if it affects the DLM pipeline.
The text was updated successfully, but these errors were encountered: