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AC:Valhalla GPUsage issues (latest DXvk/VKd3d builds). #2167

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gkoulou96 opened this issue Oct 19, 2024 · 6 comments
Open

AC:Valhalla GPUsage issues (latest DXvk/VKd3d builds). #2167

gkoulou96 opened this issue Oct 19, 2024 · 6 comments

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@gkoulou96
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gkoulou96 commented Oct 19, 2024

I can launch the game on DX12 fine, when i switch to Vulkan in a futile effort to fix perf, i get "Unable to initialize graphics system. GPU does not support DX12.", on GTX 1080 @ 565.90. Any possible solutions?

@gkoulou96 gkoulou96 changed the title AC:Valhalla DX12 support error (latest DXgi/VKd3d builds). AC:Valhalla DX12 support error (latest DXvk/VKd3d builds). Oct 19, 2024
@Blisto91
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Blisto91 commented Oct 19, 2024

You have to use dxvk's dxgi.dll (and maybe d3d11.dll) too.
fwiw vkd3d-proton does not work very well with the Pascal generation so you are not likely to get more performance.

Edit: though i see you mention dxvk in title so you probably know that.

@gkoulou96
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Managed to get it to work, but it freezes after loading screen with the character.

@Blisto91
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Try latest master i guess https://github.com/HansKristian-Work/vkd3d-proton/actions/runs/11389632572

@gkoulou96
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I suspect GPU usage skyrockets and might just runs out of memory or sth, is there any workaround?

@Blisto91
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You could try making a file called dxvk.conf next to the exe and insert dxgi.maxDeviceMemory = 4000 which would tell the game you only have 4GB of vram. Though the game might just ignore it or not be able to lower it anyway.

@gkoulou96
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The issue is persistent, i already limited my vram usage but it freezes no matter what

@gkoulou96 gkoulou96 changed the title AC:Valhalla DX12 support error (latest DXvk/VKd3d builds). AC:Valhalla GPUsage issues (latest DXvk/VKd3d builds). Oct 19, 2024
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