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roughing_funcs.py
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roughing_funcs.py
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import kurve
import area
from nc.nc import *
import math
# roughing_funcs.py- intended to be used for lathe roughing
# adapted from area_funcs.py and turning.py
# and possibly roughing a profile-approaching the part from the side
# some globals, to save passing variables as parameters too much
area_for_feed_possible = None
tool_radius_for_pocket = None
def make_area_for_roughing(k):
num_spans = kurve.num_spans(k)
if num_spans == 0:
raise "sketch has no spans!"
d, startx, starty, ex, ey, cx, cy = kurve.get_span(k, 0)
d, sx, sy, endx, endy, cx, cy = kurve.get_span(k, num_spans - 1)
a = area.Area()
c = area.Curve()
largey = 7
for span in range(0, num_spans):
d, sx, sy, ex, ey, cx, cy = kurve.get_span(k, span)
if span == 0:# first span
c.append(area.Vertex(0, area.Point(startx, largey), area.Point(0, 0)))
c.append(area.Vertex(d, area.Point(ex, ey), area.Point(cx, cy)))
# close the area
c.append(area.Vertex(0, area.Point(endx, largey), area.Point(0, 0)))
c.append(area.Vertex(0, area.Point(startx, largey), area.Point(0, 0)))
a.append(c)
return a
def cut_curve(curve, need_rapid, p, rapid_down_to_height, final_depth):
prev_p = p
first = True
for vertex in curve.getVertices():
if need_rapid and first:
# rapid across
rapid(vertex.p.x, vertex.p.y)
##rapid down
rapid(z = rapid_down_to_height)
#feed down
feed(z = final_depth)
#x_first=vertex.p.x;y_first=vertex.p.y
first = False
else:
dc = vertex.c - prev_p
if vertex.type == 1:
arc_ccw(vertex.p.x, vertex.p.y, i = dc.x, j = dc.y)
elif vertex.type == -1:
arc_cw(vertex.p.x, vertex.p.y, i = dc.x, j = dc.y)
else:
feed(vertex.p.x, vertex.p.y)
#rapid(x_first,y_first)
#rapid(x_first)
#rapid(vertex.p.y)
#x_first=vertex.p.x;y_first=vertex.p.y
#rapid(x=(vertex.p.x+1))
prev_p = vertex.p
return prev_p
def cut_curve_lathe(curve, need_rapid, p, rapid_down_to_height, final_depth):
prev_p = p
first = True
l = []
feed(z=0)
for vertex in curve.getVertices():
if need_rapid and first:
# rapid across
rapid(vertex.p.x, vertex.p.y)
first = False
l.append((vertex.p.x,vertex.p.y))
feed(x=l[0][0])
feed(y=l[0][1])
feed(x=l[1][0])
#pull tool away from profile at 45 degree angle- back towards Y+ and X start point
rapid(x=(l[1][0]+(l[2][1]-l[0][1])),y=l[2][1])
rapid(x=l[3][0])
rapid(y=l[0][1])
prev_p = vertex.p
return prev_p
def area_distance(a, old_area):
best_dist = None
for curve in a.getCurves():
for vertex in curve.getVertices():
c = old_area.NearestPoint(vertex.p)
d = c.dist(vertex.p)
if best_dist == None or d < best_dist:
best_dist = d
for curve in old_area.getCurves():
for vertex in curve.getVertices():
c = a.NearestPoint(vertex.p)
d = c.dist(vertex.p)
if best_dist == None or d < best_dist:
best_dist = d
return best_dist
def make_obround(p0, p1, radius):
dir = p1 - p0
d = dir.length()
dir.normalize()
right = area.Point(dir.y, -dir.x)
obround = area.Area()
c = area.Curve()
vt0 = p0 + right * radius
vt1 = p1 + right * radius
vt2 = p1 - right * radius
vt3 = p0 - right * radius
c.append(area.Vertex(0, vt0, area.Point(0, 0)))
c.append(area.Vertex(0, vt1, area.Point(0, 0)))
c.append(area.Vertex(1, vt2, p1))
c.append(area.Vertex(0, vt3, area.Point(0, 0)))
c.append(area.Vertex(1, vt0, p0))
obround.append(c)
return obround
def feed_possible(p0, p1):
obround = make_obround(p0, p1, tool_radius_for_pocket)
a = area.Area(area_for_feed_possible)
obround.Subtract(a)
if obround.num_curves() > 0:
return False
return True
def cut_curvelist(curve_list, rapid_down_to_height, depth, clearance_height, keep_tool_down_if_poss):
p = area.Point(0, 0)
first = True
for curve in curve_list:
need_rapid = True
if first == False:
s = curve.FirstVertex().p
if keep_tool_down_if_poss == True:
# see if we can feed across
if feed_possible(p, s):
need_rapid = False
elif s.x == p.x and s.y == p.y:
need_rapid = False
#rapid(p.x,p.y)
if need_rapid:
rapid(z = clearance_height)
p = cut_curve_lathe(curve, need_rapid, p, rapid_down_to_height, depth)
first = False
rapid(z = clearance_height)
def get_curve_list(arealist):
curve_list = list()
for a in arealist:
for curve in a.getCurves():
curve_list.append(curve)
return curve_list
curve_list_for_zigs = []
rightward_for_zigs = True
sin_angle_for_zigs = 0.0
cos_angle_for_zigs = 1.0
sin_minus_angle_for_zigs = 0.0
cos_minus_angle_for_zigs = 1.0
test_count = 0
def make_zig_curve(curve, y0, y):
global test_count
if rightward_for_zigs:
curve.Reverse()
zig = area.Curve()
zig_started = False
zag_found = False
prev_p = None
for vertex in curve.getVertices():
if prev_p != None:
if math.fabs(vertex.p.y - y0) < 0.002:
if zig_started:
zig.append(unrotated_vertex(vertex))
elif math.fabs(prev_p.y - y0) < 0.002 and vertex.type == 0:
zig.append(area.Vertex(0, unrotated_point(prev_p), area.Point(0, 0)))
zig.append(unrotated_vertex(vertex))
zig_started = True
elif zig_started:
zig.append(unrotated_vertex(vertex))
if math.fabs(vertex.p.y - y) < 0.002:
zag_found = True
break
prev_p = vertex.p
if zig_started:
curve_list_for_zigs.append(zig)
def make_zig(a, y0, y):
for curve in a.getCurves():
make_zig_curve(curve, y0, y)
reorder_zig_list_list = []
def add_reorder_zig(curve):
global reorder_zig_list_list
# look in existing lists
s = curve.FirstVertex().p
for curve_list in reorder_zig_list_list:
last_curve = curve_list[len(curve_list) - 1]
e = last_curve.LastVertex().p
if math.fabs(s.x - e.x) < 0.002 and math.fabs(s.y - e.y) < 0.002:
curve_list.append(curve)
return
# else add a new list
curve_list = []
curve_list.append(curve)
reorder_zig_list_list.append(curve_list)
def reorder_zigs():
global curve_list_for_zigs
global reorder_zig_list_list
reorder_zig_list_list = []
for curve in curve_list_for_zigs:
add_reorder_zig(curve)
curve_list_for_zigs = []
for curve_list in reorder_zig_list_list:
for curve in curve_list:
curve_list_for_zigs.append(curve)
def rotated_point(p):
return area.Point(p.x * cos_angle_for_zigs - p.y * sin_angle_for_zigs, p.x * sin_angle_for_zigs + p.y * cos_angle_for_zigs)
def unrotated_point(p):
return area.Point(p.x * cos_minus_angle_for_zigs - p.y * sin_minus_angle_for_zigs, p.x * sin_minus_angle_for_zigs + p.y * cos_minus_angle_for_zigs)
def rotated_vertex(v):
if v.type:
return area.Vertex(v.type, rotated_point(v.p), rotated_point(v.c))
return area.Vertex(v.type, rotated_point(v.p), area.Point(0, 0))
def unrotated_vertex(v):
if v.type:
return area.Vertex(v.type, unrotated_point(v.p), unrotated_point(v.c))
return area.Vertex(v.type, unrotated_point(v.p), area.Point(0, 0))
def rotated_area(a):
an = area.Area()
for curve in a.getCurves():
curve_new = area.Curve()
for v in curve.getVertices():
curve_new.append(rotated_vertex(v))
an.append(curve_new)
return an
def zigzag(a, a_firstoffset, stepover):
if a.num_curves() == 0:
return
global rightward_for_zigs
global curve_list_for_zigs
global test_count
global sin_angle_for_zigs
global cos_angle_for_zigs
global sin_minus_angle_for_zigs
global cos_minus_angle_for_zigs
a = rotated_area(a)
b = area.Box()
a.GetBox(b)
#x0 = b.MinX() - 1.0
#x1 = b.MaxX() + 1.0
x1 = b.MinX() - 1.0
x0 = b.MaxX() + 1.0
height = b.MaxY() - b.MinY()
num_steps = int(height / stepover + 1)
#y = b.MinY() + 0.1
y = b.MaxY() - 0.1
null_point = area.Point(0, 0)
rightward_for_zigs = True
curve_list_for_zigs = []
test_count = 0
for i in range(0, num_steps):
#collect vertices for a box shape from X+,Y+ toward the curve
#then move the tool Y+ and then back toward the X start position
# ------->
# |
# -------<
test_count = test_count + 1
y0 = y
#y = y + stepover
y = y - stepover
p0 = area.Point(x0, y0)
p1 = area.Point(x0, y)
p2 = area.Point(x1, y)
p3 = area.Point(x1, y0)
c = area.Curve()
c.append(area.Vertex(0, p0, null_point, 0))
c.append(area.Vertex(0, p1, null_point, 0))
c.append(area.Vertex(0, p2, null_point, 1))
c.append(area.Vertex(0, p3, null_point, 0))
c.append(area.Vertex(0, p0, null_point, 1))
a2 = area.Area()
a2.append(c)
a2.Intersect(a)
rightward_for_zigs = (rightward_for_zigs == False)
y10 = y + stepover
#y = y + stepover
y2 = y + stepover*2
p10 = area.Point(x0, y10)
p11 = area.Point(x0, y2)
p12 = area.Point(x1, y2)
p13 = area.Point(x1, y10)
c2 = area.Curve()
c2.append(area.Vertex(0, p10, null_point, 0))
c2.append(area.Vertex(0, p11, null_point, 0))
c2.append(area.Vertex(0, p12, null_point, 1))
c2.append(area.Vertex(0, p13, null_point, 0))
c2.append(area.Vertex(0, p10, null_point, 1))
a3 = area.Area()
a3.append(c2)
a3.Intersect(a)
make_zig(a3, y0, y)
rightward_for_zigs = (rightward_for_zigs == False)
reorder_zigs()
def pocket(a, tool_radius, extra_offset, rapid_down_to_height, start_depth, final_depth, stepover, stepdown, round_corner_factor, clearance_height, from_center, keep_tool_down_if_poss, use_zig_zag, zig_angle):
global area_for_feed_possible
global tool_radius_for_pocket
global sin_angle_for_zigs
global cos_angle_for_zigs
global sin_minus_angle_for_zigs
global cos_minus_angle_for_zigs
tool_radius_for_pocket = tool_radius
radians_angle = zig_angle * math.pi / 180
sin_angle_for_zigs = math.sin(-radians_angle)
cos_angle_for_zigs = math.cos(-radians_angle)
sin_minus_angle_for_zigs = math.sin(radians_angle)
cos_minus_angle_for_zigs = math.cos(radians_angle)
if rapid_down_to_height > clearance_height:
rapid_down_to_height = clearance_height
area.set_round_corner_factor(round_corner_factor)
arealist = list()
area_for_feed_possible = area.Area(a)
area_for_feed_possible.Offset(extra_offset - 0.01)
a_firstoffset = area.Area(a)
a_firstoffset.Offset(tool_radius + extra_offset)
if use_zig_zag:
zigzag(a_firstoffset, a_firstoffset, stepover)
curve_list = curve_list_for_zigs
else:
pass #we're just using zig_zag for roughing
layer_count = int((start_depth - final_depth) / stepdown)
if layer_count * stepdown + 0.00001 < start_depth - final_depth:
layer_count += 1
for i in range(1, layer_count+1):
if i == layer_count:
depth = final_depth
else:
depth = start_depth - i * stepdown
cut_curvelist(curve_list, rapid_down_to_height, depth, clearance_height, keep_tool_down_if_poss)
def rough_open_prof(k,tool_diameter, extra_offset, rapid_down_to_height, start_depth, final_depth, stepover, stepdown, round_corner_factor, clearance_height):
pass
a = make_area_for_roughing(k)
pocket(a, tool_diameter/2, extra_offset, rapid_down_to_height, start_depth, final_depth, stepover, stepdown, round_corner_factor, clearance_height, 1, True, True, 0)
#pocket(a7, tool_diameter/2, 0.05, rapid_down_to_height, start_depth, final_depth, 0.075, step_down, 1, clearance, 1, True, True, 0)