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I would really appreciate a guide on the more opaque/arcane functions in Reactive.Banana.Combinators and Reactive.Banana.Frameworks (e.g. self-referential stepper vs accumB, reactimate vs execute vs mapEventIO), along with examples and caveats so that when it's unclear as to what function to use, or whether one would need to write a custom helper function to achieve a certain functionality, it is easier to figure out where to go. I would be more than happy to provide help (for what it is worth), as I am a novice Haskeller with FRP experience confined almost exclusively to threepenny-gui and reactive-banana. Also, a translation guide between the paradigms and patterns of those libraries would be immensely helpful as well, but that might be a more ambitious endeavor. Thanks!
The text was updated successfully, but these errors were encountered:
Hello @HeinrichApfelmus,
I would really appreciate a guide on the more opaque/arcane functions in Reactive.Banana.Combinators and Reactive.Banana.Frameworks (e.g. self-referential stepper vs accumB, reactimate vs execute vs mapEventIO), along with examples and caveats so that when it's unclear as to what function to use, or whether one would need to write a custom helper function to achieve a certain functionality, it is easier to figure out where to go. I would be more than happy to provide help (for what it is worth), as I am a novice Haskeller with FRP experience confined almost exclusively to threepenny-gui and reactive-banana. Also, a translation guide between the paradigms and patterns of those libraries would be immensely helpful as well, but that might be a more ambitious endeavor. Thanks!
The text was updated successfully, but these errors were encountered: