Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Loot Recycler question... #21

Open
therealericbj opened this issue Dec 11, 2015 · 4 comments
Open

Loot Recycler question... #21

therealericbj opened this issue Dec 11, 2015 · 4 comments

Comments

@therealericbj
Copy link

I was wondering what you thought of this idea.

As an alternative to saving recovered enchants on books, what about maybe storing the experience for those recovered enchants in the XP Obelisk?

I ask this because I seem to get a lot of enchanted bows and fishing poles from fishing. Also a lot of enchanted armor and weapons from zombies and zombie pigmen.

So I figured, if possible, use this experience to get the enchants that I really want and use it also in the Soul Binder and the anvil.

Anyway, enlighten me, please.

@HenryLoenwind
Copy link
Owner

Let me think about this. My first feeling would be "no", as enchants and xp are two different things, and you need both to enchant an item. But I'll have a look into further recycling enchants, maybe I can come up with something that isn't too op.

@therealericbj
Copy link
Author

Yes, I understand your concern about this being "op".

Please correct me if I'm not understanding things. Isn't XP the currency that is used to "purchase" the enchant and apply it to an item? So would not the saving part of the XP that was used to create and apply the enchant in the first place, be sort of like getting "some of your money back"?

@HenryLoenwind
Copy link
Owner

In part it is, that's why I'm not rejecting the idea outright. However, the vanilla enchanting table is one of the few "machines" to give out enchants for just XP. Others let you pay with XP and some item (e.g. Ender IO's Enchanter). And killing mobs already rewards you with XP, the enchanted items are in addition to that---and include enchants that are not in the enchantment table's rotation. And a mob farm will produce enchanted items without end, giving you an unlimited supply.

Those are the points I have to balance with the loot recycler. For most of the materials it doesn't matter at all; they are cheap. But being able to recycle low level enchants to the level of getting even high levels easily (with the aid of a couple of book cases), already makes it very powerful in comparison to the base line of "vanilla+Ender IO". If there weren't those disenchanter machines in other popular mods, I'd already consider it over powered.

At the moment I'm leaning towards making a second machine that converts enchanted books into books (with a chance to only get some pages) and liquid XP. But I need to be careful---enchanting a book and then recycling it must not yield more XP in the end.

@therealericbj
Copy link
Author

With the Recycler the way it is right now, you get part of the materials back, right? Which I think is very fair and reasonable. Now with the enchants, do we get the whole enchant back or just some of it?

I am assuming that it is "some". So if you made another machine that would give you "some" of the XP for the enchant back, in total you would be taking a pretty healthy loss on the amount of XP that was used to make the enchant in the first place.

So if you are loosing, say 50% in the first place, and then 50% on the second machine, you are coming away with only 25%. So, in my opinion, only getting 20% to 25% of the XP is not bad. The only reason I am even bringing all this up is that with all these enchanted drops, throwing most of them away because just seems so wasteful, since right now, there is nothing that can be done about it.

It will be interesting to see what you come up with.

Also, keep up the great work on your mod, I am really loving it and having lots of fun with it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants