diff --git a/CHANGELOG.md b/CHANGELOG.md index 116bff14e6b..0bc2692a25a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -303,6 +303,72 @@ All these changes only affect Renewal. Pre-renewal is unchanged. - Damage formula changed - Auto Blitz Beat no longer splits the damage among multiple targets +#### 2-2 Classes + +- Rebalance of the 2-2 job skills, implementation based on kRO and kRO zero patch notes from 2018-10-31, iRO Wiki, rAthena and divine pride info, along with some in-game testing. (#3229, part of issue #2727) + +##### Crusader + +- Rebalance of `CR_GRANDCROSS` (Grand Cross) + - Fixed casting time changed: `1.5` s -> `0.5` s + - Variable casting time changed: `1.5` s -> `1` s + - Global delay changed: `1.5` s -> `0.5` s + - `1` s cooldown added + - Self damage is removed +- Rebalance of `CR_SHIELDBOOMERANG` (Shield Boomerang) + - Damage formula changed + - Old: ATK `(100 + 30 x SkillLevel)%` (Shield weight gives extra flat damage) + - Now: ATK `(80 x SkillLevel + Shield Weight + Shield Upgrade x 4)%` +- Rebalance of `CR_SPEARQUICKEN` (Spear Quicken) + - Additionally gives `+10%` of Equipment ASPD + +##### Alchemist + +- Rebalance of `AM_DEMONSTRATION` (Bomb) + - Chance of breaking target weapon increased + - Old: `SkillLevel %` + - New: `(3 x SkillLevel)%` + - It now uses basic/default melee damage calculation (instead of special formula) + - Damage formula changed: + - Old: `[100% + (Skill Level x 20)]%` (ATK + MATK) + - New: `[(Skill Level x 60) + (Potion_Research_Lv x 10)]%` ATK + - Note: the skill code was refactored to move the chance to break the enemy weapon to the `SkillData2` field of the skill DB (affecting both renewal and pre-renewal) +- Rebalance of `AM_ACIDTERROR` (Acid Terror) + - Chance of breaking target armor increased + - Old: `3` / `7` / `10` / `12` / `13` % + - New: `5` / `15` / `25` / `35` / `45` % + - It now uses basic/default ranged physical damage calculation (instead of special formula) + - Damage formula changed: + - Old: `[200% + (Skill Level x 80)]%` (ATK + MATK) + - New: `[(Skill Level x 200) + (Potion_Research_Lv x 100)]%` ATK + - The damage effect has been corrected (renewal only) and it is now applied in a bundle of 5 hits instead of a single damage + +##### Rogue + +- Rebalance of `RG_RAID` (Sightless Mind) + - SP cost reduced: `20` -> `15` + - Damage increased + - Old: `[100 + (Skill Level x 40)]%` + - New: `[50 + (Skill Level x 150)]%` + - Damage debuff changed + - Old: `20%` more damage for `5` seconds or `7` hits + - New: `30%` more damage (`15%` on boss monsters) for `10` seconds +- Rebalance of RG_BACKSTAP (Back Stab) + - Skill mechanics changed + - No longer needs to be behind the target to use skill + - No longer ignores accuracy check + - No longer usable from Hiding state + - Now increases skill Hit by 4 per skill level + - Number of hits changed: + - Old: `1` hit + - New: `2` hits with Dagger, `1` hit with other weapons + - SP cost reduced: `16` -> `12` + - Cooldown added: `0.5` s + - Number of hits changed + - The bow damage formula has been corrected (affecting both renewal and pre-renewal). Incorrectly, only part of the skillratio value was getting halved when using bows, disregarding the base 100% value. +- Rebalance of `RG_PLAGIARISM` (Intimidate) + - Also increases Attack Speed by `1%` per Skill Level + ## [v2024.05] `May 2024` ### Changed