-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathAssembly-CSharp-Editor.csproj
116 lines (115 loc) · 7.41 KB
/
Assembly-CSharp-Editor.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{7D1EAD13-BB63-3C6E-C14A-43EB840D31C5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\EasyRoads3D Free\Editor\EasyRoadsEditorMenu.cs" />
<Compile Include="Assets\EasyRoads3D Free\Editor\NewEasyRoads3D.cs" />
<None Include="Assets\Standard Assets\Projectors\Guidelines.txt" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Multiply Culled.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Basic.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Background.shader" />
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Multiply.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Transparent Vertex Color.shader" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Surface.shader" />
<None Include="Assets\Standard Assets\Tessellation Shaders\BumpedSpecularSmooth.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Detail.shader" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D Marker.shader" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Surface alpha.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-BasicOutline.shader" />
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Light.shader" />
<None Include="Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Reflective.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Particles Additive Culled.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-LightedOutline.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Lighted.shader" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Normal-Diffuse.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Vertex Colored.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Only.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap AlphaTest.shader" />
<None Include="Assets\EasyRoads3D Free\_readme.txt" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Road-Edit-Mode.shader" />
<None Include="Assets\Standard Assets\Tessellation Shaders\BumpedSpecularDisplacement.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="LeapCSharp.NET3.5">
<HintPath>C:/Users/mnmkami/Documents/GitHub/ADMUTrafficSim/Assets/LeapCSharp.NET3.5.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3DEditor">
<HintPath>C:/Users/mnmkami/Documents/GitHub/ADMUTrafficSim/Assets/EasyRoads3D Free/Editor/EasyRoads3DEditor.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3D">
<HintPath>C:/Users/mnmkami/Documents/GitHub/ADMUTrafficSim/Assets/EasyRoads3D Free/lib/EasyRoads3D.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{2B83E38A-EC57-9926-48E2-044597593268}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{AC56744F-DFA1-8454-53BD-2FB5C48A10EC}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{F90E4988-2C22-5212-5F10-70C4EABAE18A}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript.unityproj">
<Project>{BC09DF11-53CB-9EF7-46C1-970C97D665BD}</Project> <Name>Assembly-UnityScript</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>