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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Standalone Plugin"
config/description="This package makes it possible to develope a godot plugin and a corresponding standalone app using the same codebase."
run/main_scene="res://ui/ui.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="standalone_plugin"
config/features=PackedStringArray("4.0")
run/low_processor_mode=true
config/icon="res://icon.svg"
[display]
window/subwindows/embed_subwindows=false
[editor_plugins]
standalone/installed=PackedStringArray()
standalone/enabled=[]
enabled=PackedStringArray("res://addons/standalone_tools/plugin.cfg")
[network]
limits/debugger/max_chars_per_second=131072