Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

allow looped music to fade back into itself at LoopEnd #242

Open
pzhang87 opened this issue Aug 2, 2017 · 1 comment
Open

allow looped music to fade back into itself at LoopEnd #242

pzhang87 opened this issue Aug 2, 2017 · 1 comment

Comments

@pzhang87
Copy link
Contributor

pzhang87 commented Aug 2, 2017

In the current way to implement music, we need to provide both a LoopStart and a LoopEnd point (in samples); after reaching LoopEnd, the music will immediately jump back to LoopStart. This works fine in the case of some tracks, but for audio that features initial pickup notes or long reverb trails at the end it would sound smoother if these sections were able to be crossfaded into each other instead of a jump cut.

@james7132
Copy link
Member

Loops need to be reimplemented in the BGM system.

https://feedback.unity3d.com/suggestions/loop-audio-from-point

Looks like the Unity end support will not be coming anytime soon.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants