You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the current way to implement music, we need to provide both a LoopStart and a LoopEnd point (in samples); after reaching LoopEnd, the music will immediately jump back to LoopStart. This works fine in the case of some tracks, but for audio that features initial pickup notes or long reverb trails at the end it would sound smoother if these sections were able to be crossfaded into each other instead of a jump cut.
The text was updated successfully, but these errors were encountered:
In the current way to implement music, we need to provide both a LoopStart and a LoopEnd point (in samples); after reaching LoopEnd, the music will immediately jump back to LoopStart. This works fine in the case of some tracks, but for audio that features initial pickup notes or long reverb trails at the end it would sound smoother if these sections were able to be crossfaded into each other instead of a jump cut.
The text was updated successfully, but these errors were encountered: