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Implement Grabs #287

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james7132 opened this issue Jul 19, 2018 · 1 comment
Open

Implement Grabs #287

james7132 opened this issue Jul 19, 2018 · 1 comment

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@james7132
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@james7132
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  • Each character has a static grab and grabbed point.
  • Entering the grabbed state binds the grabbed point on the grabbed player to the grab point on the grabbing player. If the grab point moves, it grabbed point follows.
  • This stays until the player is thrown or the grab state is exited via release.

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