Last Updated on December 1, 2021
Please read the general build guide for information on dependencies required for all platforms. This will include the necessary environment variables to customize your build. Only macOS specific instructions are found in this document.
Homebrew is an excellent package manager for macOS. It makes the installation of some Overte dependencies very simple.
brew install cmake openssl npm
Note: You can also download alternative CMake versions from Github if needed.
Download an install Python 3.6.6 or higher from here.
Execute the Update Shell Profile.command
script that is provided with the installer.
You will need version 10.12
of the macOS SDK for building, otherwise you may experience crashing or other unintended issues due to the deprecation of OpenGL on macOS. You can get that SDK from here. You must copy it in to your Xcode SDK directory, e.g.
cp -rp ~/Downloads/MacOSX10.12.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
Assuming you've installed OpenSSL using the homebrew instructions above, you'll need to set OPENSSL_ROOT_DIR
so CMake can find your installations.
For OpenSSL installed via homebrew, set OPENSSL_ROOT_DIR
via export OPENSSL_ROOT_DIR=/usr/local/opt/openssl
or by appending -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl
to cmake
.
You can choose to use either Unix Makefiles or Xcode.
You can ask CMake to generate Xcode project files instead of Unix Makefiles using the -G Xcode
parameter after CMake. You will need to select the Xcode installation in the terminal first if you have not done so already.
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
cmake ../ -DCMAKE_OSX_SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.12 -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl -G Xcode -DOSX_SDK=10.12 ..
After running CMake, you will have the make files or Xcode project file necessary to build all of the components. Open the vircadia.xcodeproj
file, choose ALL_BUILD
from the Product > Scheme menu (or target drop down), and click Run.
If the build completes successfully, you will have built targets for all components located in the build/${target_name}/Debug
directories.
Run CMake.
cmake -DCMAKE_OSX_SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.12 -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl -DOSX_SDK=10.12 ..
You can append -j4
to assign more threads to build with. The number indicates the number of threads, e.g. 4.
To package the installation, you can simply run make package
afterwards.
If the build is intended to be packaged for distribution, the VIRCADIA_CPU_ARCHITECTURE
CMake variable needs to be set to an architecture specific value.
By default, it is set to -march=native -mtune=native
, which yields builds optimized for a particular
machine, but these builds will not work on machines lacking same CPU instructions.
For packaging, it is recommended to set it to a different value, for example -msse3
. This will help ensure that the build will run on all reasonably modern CPUs.
Setting VIRCADIA_CPU_ARCHITECTURE
to an empty string will use the default compiler settings and yield
maximum compatibility.
- Problem: Running the scheme
interface.app
from Xcode causes a crash for Interface related tolibgl
.- Cause: The target
gl
generates a binary calledlibgl
. A macOSlibGL.framework
item gets loaded instead by Xcode. - Solution: In the Xcode target settings for
libgl
, set the version to1.0.0
.
- Cause: The target
- Problem: CMake complains about Python 3 being missing.
- Cause: CMake might be out of date.
- Solution: Try updating your CMake binary with command
brew upgrade cmake
, or by downloading and running a newer CMake installer, depending on how you originally installed CMake. Please keep in mind the recommended CMake versions noted above.